Voltorb (3.5e Monster)
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Voltorb | |
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Size/Type: | Tiny Elemental |
Hit Dice: | 1d10+1 (6 hp) |
Initiative: | +1 |
Speed: | 10' |
Armor Class: | 15 (+2 Size +1 Dex +2 Natural), touch 13, flat-footed 14 |
Base Attack/Grapple: | +0/-10 |
Attack: | Slam +3 (1d4-2) |
Full Attack: | Slam +3 (1d4-2) |
Space/Reach: | 1'/0' |
Special Attacks: | Self Destruct |
Special Qualities: | Electric Pokemon Traits, Static, Damage Reduction 2/Steel or Adamantine |
Saves: | Fort +3, Ref +1, Will +3 |
Abilities: | Str 6, Dex 13, Con 12, Int 5, Wis 10, Cha 7 |
Skills: | Concentrate +5 |
Feats: | Iron Will, Combat Expertise (B) |
Environment: | Industrial areas |
Organization: | 1-10 |
Challenge Rating: | 1 |
Treasure: | Normal |
Alignment: | Neutral |
Advancement: | 2-5 HD (Tiny), Evolves into Electrode at 6 HD |
Level Adjustment: | +0 |
What first looked like a large pokeball opens its eyes. Uh-oh, it looks angry...
Voltorb look like created objects, but are really living pokemon. They supply limitless electricity, and have a tendency to explode. Voltorb can be taken as an Improved Familiar for a character of level 1 or higher, or as a regular Familiar for a character of level 6 or higher.
Combat[edit]
Voltorb typically tries to flee at first, hoping enemies wear themselves out. If it is angry or desperate though, it will self destruct.
Self Destruct (Ex): With a Standard Action, a conscious Voltorb can explode, reducing itself to -9 HP but Stable. The explosion reaches out to 20 feet, dealing 1d8 damage per hit die, plus a bonus equal to its Constitution Bonus, to all in the area with a Reflex Save for half (Constitution-based). The sample Voltorb deals 1d8+1 damage with a Save DC of 11. This is a [Normal] effect. In a Contest, it instantly gains 2 Points but drops out of the Contest, unable to take part any more.
Static (Ex): Hitting Voltorb with a melee attack is dangerous, channeling zaps of shocking electricity. Every time it is hit with a melee attack, even if no damage is dealt, the attacker takes 1 point of Electricity Damage and must pass a Fortitude Save (Constitution-based) or be Stunned for one round. The sample Voltorb has a Save DC of 11. This is an [Electric] effect.
Electric Pokemon Traits: Ground attacks are Super Effective, gaining a +4 Circumstance Bonus to the attack roll or Save DC and adding the attacker's hit dice to the damage. Steel, Flying and Electric attacks are Not Very Effective, taking a -4 Circumstance Penalty to the attack roll or Save DC and reducing the damage by Voltorb's hit dice (1). Voltorb constantly produces enough electricity to power a television or equivalent. Eating batteries makes it happy.
Additional Hit Dice: every hit die, increase Natural Armour and Damage Reduction by 1 each.
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Alignment | Neutral + |
Author | SisterAcacia + |
Challenge Rating | 1 + |
Environment | Industrial areas + |
Identifier | 3.5e Monster + |
Level Adjustment | +0 + |
Rating | Unrated + |
Size | Tiny + |
Title | Voltorb + |
Type | Elemental + |