Voltorb (3.5e Monster)

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Author: SisterAcacia (talk)
Date Created: 26/10/2012
Status: Complete
Editing: Clarity edits only please
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Voltorb
Size/Type: Tiny Elemental
Hit Dice: 1d10+1 (6 hp)
Initiative: +1
Speed: 10'
Armor Class: 15 (+2 Size +1 Dex +2 Natural), touch 13, flat-footed 14
Base Attack/Grapple: +0/-10
Attack: Slam +3 (1d4-2)
Full Attack: Slam +3 (1d4-2)
Space/Reach: 1'/0'
Special Attacks: Self Destruct
Special Qualities: Electric Pokemon Traits, Static, Damage Reduction 2/Steel or Adamantine
Saves: Fort +3, Ref +1, Will +3
Abilities: Str 6, Dex 13, Con 12, Int 5, Wis 10, Cha 7
Skills: Concentrate +5
Feats: Iron Will, Combat Expertise (B)
Environment: Industrial areas
Organization: 1-10
Challenge Rating: 1
Treasure: Normal
Alignment: Neutral
Advancement: 2-5 HD (Tiny), Evolves into Electrode at 6 HD
Level Adjustment: +0


What first looked like a large pokeball opens its eyes. Uh-oh, it looks angry...

Voltorb look like created objects, but are really living pokemon. They supply limitless electricity, and have a tendency to explode. Voltorb can be taken as an Improved Familiar for a character of level 1 or higher, or as a regular Familiar for a character of level 6 or higher.

Combat[edit]

Voltorb typically tries to flee at first, hoping enemies wear themselves out. If it is angry or desperate though, it will self destruct.

Self Destruct (Ex): With a Standard Action, a conscious Voltorb can explode, reducing itself to -9 HP but Stable. The explosion reaches out to 20 feet, dealing 1d8 damage per hit die, plus a bonus equal to its Constitution Bonus, to all in the area with a Reflex Save for half (Constitution-based). The sample Voltorb deals 1d8+1 damage with a Save DC of 11. This is a [Normal] effect. In a Contest, it instantly gains 2 Points but drops out of the Contest, unable to take part any more.

Static (Ex): Hitting Voltorb with a melee attack is dangerous, channeling zaps of shocking electricity. Every time it is hit with a melee attack, even if no damage is dealt, the attacker takes 1 point of Electricity Damage and must pass a Fortitude Save (Constitution-based) or be Stunned for one round. The sample Voltorb has a Save DC of 11. This is an [Electric] effect.

Electric Pokemon Traits: Ground attacks are Super Effective, gaining a +4 Circumstance Bonus to the attack roll or Save DC and adding the attacker's hit dice to the damage. Steel, Flying and Electric attacks are Not Very Effective, taking a -4 Circumstance Penalty to the attack roll or Save DC and reducing the damage by Voltorb's hit dice (1). Voltorb constantly produces enough electricity to power a television or equivalent. Eating batteries makes it happy.

Additional Hit Dice: every hit die, increase Natural Armour and Damage Reduction by 1 each.



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AlignmentNeutral +
AuthorSisterAcacia +
Challenge Rating1 +
EnvironmentIndustrial areas +
Identifier3.5e Monster +
Level Adjustment+0 +
RatingUnrated +
SizeTiny +
TitleVoltorb +
TypeElemental +