View source for Weaponmaster (3.5e Class)

Jump to: navigation, search

You do not have permission to edit this page, for the following reason:

You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.


You can view and copy the source of this page.

Return to Weaponmaster (3.5e Class).

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceModerate +
AuthorIdeasmith +
Base Attack Bonus ProgressionGood +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByGhostwheel +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAppraise +, Balance +, Bluff +, Climb +, Craft +, Decipher Script +, Diplomacy +, Escape Artist +, Gather Information +, Knowledge [All skills, taken individually] +, Profession +, Sense Motive +, Sleight of Hand +, Use Rope +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Perform +, Speak Language +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryA weaponmaster, as the name implies, is ve
A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter, whether due to its informality (brawler, knife-fighter), formality (boxer, wrestler, duelist), or the needs of a military unit (archer, slinger, pikeman).
military unit (archer, slinger, pikeman). +
TitleWeaponmaster +
Will Save ProgressionPoor +