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Facts about "Weaponmaster (3.5e Class)"
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Moderate + |
Author | Ideasmith + |
Base Attack Bonus Progression | Good + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rated By | Ghostwheel + |
Rating | Rating Pending + |
Reflex Save Progression | Good + |
Skill | Appraise +, Balance +, Bluff +, Climb +, Craft +, Decipher Script +, Diplomacy +, Escape Artist +, Gather Information +, Knowledge [All skills, taken individually] +, Profession +, Sense Motive +, Sleight of Hand +, Use Rope +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Perform +, Speak Language +, Spot +, Survival +, Swim + and Tumble + |
Skill Points | 4 + |
Summary | A weaponmaster, as the name implies, is ve … A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter, whether due to its informality (brawler, knife-fighter), formality (boxer, wrestler, duelist), or the needs of a military unit (archer, slinger, pikeman). military unit (archer, slinger, pikeman). + |
Title | Weaponmaster + |
Will Save Progression | Poor + |