Weaponmaster (3.5e Class)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Ideasmith (talk)
Date Created: 5/18/12
Status: Playable?
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 1 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Weaponmaster[edit]

A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter, whether due to its informality (brawler, knife-fighter), formality (boxer, wrestler, duelist), or the needs of a military unit (archer, slinger, pikeman).

Making a Weaponmaster[edit]

Alignment: Any.

Starting Gold: 100; 4d4×10 gp

Starting Age: As Fighter.

Table: The Weaponmaster

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Focus Damage AC Bonus
Fort Ref Will
1st +0 +0 +2 +0 Bonus Feat, Focus Strike, Weaponcraft, Like the Palm of My Hand +2 1d6 0
2nd +1 +0 +3 +0 Bonus Feat 1d6 0
3rd +2 +1 +3 +1 Art of Weaponry 1d6 0
4th +3 +1 +4 +1 Bonus Feat 1d8 0
5th +3 +1 +4 +1 -- 1d8 1
6th +4 +2 +5 +2 Bonus Feat 1d8 1
7th +5 +2 +5 +2 Like the Palm of My Hand +3 1d8 1
8th +6/+1 +2 +6 +2 Bonus Feat 1d10 1
9th +6/+1 +3 +6 +3 Strike Just So 1d10 1
10th +7/+2 +3 +7 +3 Bonus Feat 1d10 2
11th +8/+3 +3 +7 +3 Soft Strike 1d10 2
12th +9/+4 +4 +8 +4 Bonus Feat 2d6 2
13th +9/+4 +4 +8 +4 Like the Palm of My Hand +4 2d6 2
14th +10/+5 +4 +9 +4 Bonus Feat 2d6 2
15th +11/+6/+1 +5 +9 +5 -- 2d6 3
16th +12/+7/+2 +5 +10 +5 Bonus Feat 2d8 3
17th +12/+7/+2 +5 +10 +5 Feel the Weapon 2d8 3
18th +13/+8/+3 +6 +11 +6 Bonus Feat 2d8 3
19th +14/+9/+4 +6 +11 +6 Like the Palm of My Hand +5 2d8 3
20th +15/+10/+5 +6 +12 +6 Bonus Feat 2d10 4

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Dex), Knowledge [All skills, taken individually] (Int), Listen (Wis), Move Silently (Dex), Perform (Wis), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (none) Spot (Wis), Survival (Wis), Swim (Dex), Tumble (Dex), Use Rope (Dex),

Class Features[edit]

All of the following are class features of the Weaponmaster.

Weapon and Armor Proficiency: Weaponmasters are proficient with all simple weapons and light armor. When wearing heavier than light armor, using a shield, or carrying a medium or heavy load, a weaponmaster loses his AC bonus.

AC Bonus: When unarmored and unencumbered, the weaponmaster adds his Wisdom bonus (if any) to his AC. In addition, a weaponmaster gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five weaponmaster levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the weaponmaster is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears medium or heavy armor, when he carries a shield, or when he carries a medium or heavy load.

Focus Strike: A weaponmaster deals more damage with certain attacks, as shown on Table: The Weaponmaster. When making such an attack, the weaponmaster may inflict the stated focus damage in place of the normal effects of the attack. This damage is multiplied on a critical hit as normal for the attack. The attacks which can be used to inflict focus damage are:

  • Any attack with which the weaponmaster has weapon focus.
  • Any natural attack with which the weaponmaster is proficient.
  • Unarmed strikes, provided the weaponmaster has improved unarmed strike.
  • Grapples, provided the weaponmaster has improved grapple.

When the weaponmaster attacks with such a weapon, he inflicts the normal weapon damage or the damage listed on the table, whichever is greater. The damage on Table: The Weaponmaster is for Medium weaponmasters. A Small weaponmaster deals less damage than the amount given there with his focus attacks, while a Large weaponmaster deals more damage; see Table: Small or Large Weaponmaster Focus Damage. This ability only applies if the target is within 30 feet of the weaponmaster.

Table: Small or Large Weaponmaster Focus Damage
Level Damage (Small Weaponmaster) Damage (Large Weaponmaster)
1st–3rd 1d4 1d8
4th–7th 1d6 2d6
8th–11th 1d8 2d8
12th–15th 1d10 3d6
16th–19th 2d6 3d8
20th 2d8 4d8

Bonus Feat: At 1st level, a weaponmaster gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The weaponmaster gains an additional bonus feat at 2nd level and every two weaponmaster levels thereafter .These bonus feats must be drawn from: feats noted as fighter bonus feats, martial weapon proficiency, light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, tower shield proficiency. A weaponmaster must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A weaponmaster is not limited to the list of fighter bonus feats when choosing these feats.

Weaponcraft : At 1st level, a weaponmaster gains Weapon Finesse and one of Weapon Focus, Improved Unarmed Strike, or Improved Grapple as bonus feats.

Like the Palm of My Hand: The weaponmaster chooses one specific type of weapon (for example, light crossbow) he has an intuitive understanding of. He gains a +2 competence bonus to the following checks:

  • Appraise check to determine the value of that type of weapon
  • Craft checks to build or repair that type of weapon
  • Disable Device checks to disable or sabotage that type of weapon
  • Intimidate checks when threatening to use that type of weapon
  • Knowledge checks to know information about that type of weapon
  • Search checks to find that type of weapon
  • Sleight of Hand checks to lift, palm, hide or similarly manipulate that type of weapon
  • Spot checks to see that type of weapon

This bonus improves to +3 at 7th level, +4 at 13th level, and +5 at 19th level.

Art of Weaponry: Starting at 3rd level, a weaponmaster is, for purposes of feat prerequisites only, treated as a fighter of two levels lower.

Strike Just So: When using an attack with which he can use focus strike, a 9th level weaponmaster chooses whether to inflict lethal or nonlethal damage, provided the attack inflicted lethal or nonlethal damage in the first place.

Soft Strike: When using an attack with which he can use focus strike, an 11th level weaponmaster may inflict less damage than the attack would normally inflict, to a minimum of 0 points of damage.

Feel the Weapon: When a 17th level weaponmaster rolls a natural 20 on a skill check which receives the bonus from like the palm of my hand, he receives an additional +10 bonus on the check.


Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceModerate +
AuthorIdeasmith +
Base Attack Bonus ProgressionGood +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByGhostwheel +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAppraise +, Balance +, Bluff +, Climb +, Craft +, Decipher Script +, Diplomacy +, Escape Artist +, Gather Information +, Knowledge [All skills, taken individually] +, Profession +, Sense Motive +, Sleight of Hand +, Use Rope +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Perform +, Speak Language +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryA weaponmaster, as the name implies, is ve
A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter, whether due to its informality (brawler, knife-fighter), formality (boxer, wrestler, duelist), or the needs of a military unit (archer, slinger, pikeman).
military unit (archer, slinger, pikeman). +
TitleWeaponmaster +
Will Save ProgressionPoor +