Weaponmaster (3.5e Class)
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Weaponmaster[edit]
A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter, whether due to its informality (brawler, knife-fighter), formality (boxer, wrestler, duelist), or the needs of a military unit (archer, slinger, pikeman).
Making a Weaponmaster[edit]
Alignment: Any.
Starting Gold: 100; 4d4×10 gp
Starting Age: As Fighter.
Level | Base Attack Bonus |
Saving Throws | Special | Focus Damage | AC Bonus | ||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +0 | Bonus Feat, Focus Strike, Weaponcraft, Like the Palm of My Hand +2 | 1d6 | 0 | ||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +0 | Bonus Feat | 1d6 | 0 | ||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +1 | Art of Weaponry | 1d6 | 0 | ||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +1 | Bonus Feat | 1d8 | 0 | ||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +1 | -- | 1d8 | 1 | ||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +2 | Bonus Feat | 1d8 | 1 | ||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +2 | Like the Palm of My Hand +3 | 1d8 | 1 | ||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +2 | Bonus Feat | 1d10 | 1 | ||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +3 | Strike Just So | 1d10 | 1 | ||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +3 | Bonus Feat | 1d10 | 2 | ||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +3 | Soft Strike | 1d10 | 2 | ||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +4 | Bonus Feat | 2d6 | 2 | ||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +4 | Like the Palm of My Hand +4 | 2d6 | 2 | ||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +4 | Bonus Feat | 2d6 | 2 | ||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +5 | -- | 2d6 | 3 | ||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +5 | Bonus Feat | 2d8 | 3 | ||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +5 | Feel the Weapon | 2d8 | 3 | ||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +6 | Bonus Feat | 2d8 | 3 | ||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +6 | Like the Palm of My Hand +5 | 2d8 | 3 | ||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +6 | Bonus Feat | 2d10 | 4 | ||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Weaponmaster.
Weapon and Armor Proficiency: Weaponmasters are proficient with all simple weapons and light armor. When wearing heavier than light armor, using a shield, or carrying a medium or heavy load, a weaponmaster loses his AC bonus.
AC Bonus: When unarmored and unencumbered, the weaponmaster adds his Wisdom bonus (if any) to his AC. In addition, a weaponmaster gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five weaponmaster levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the weaponmaster is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears medium or heavy armor, when he carries a shield, or when he carries a medium or heavy load.
Focus Strike: A weaponmaster deals more damage with certain attacks, as shown on Table: The Weaponmaster. When making such an attack, the weaponmaster may inflict the stated focus damage in place of the normal effects of the attack. This damage is multiplied on a critical hit as normal for the attack. The attacks which can be used to inflict focus damage are:
- Any attack with which the weaponmaster has weapon focus.
- Any natural attack with which the weaponmaster is proficient.
- Unarmed strikes, provided the weaponmaster has improved unarmed strike.
- Grapples, provided the weaponmaster has improved grapple.
When the weaponmaster attacks with such a weapon, he inflicts the normal weapon damage or the damage listed on the table, whichever is greater. The damage on Table: The Weaponmaster is for Medium weaponmasters. A Small weaponmaster deals less damage than the amount given there with his focus attacks, while a Large weaponmaster deals more damage; see Table: Small or Large Weaponmaster Focus Damage. This ability only applies if the target is within 30 feet of the weaponmaster.
Level | Damage (Small Weaponmaster) | Damage (Large Weaponmaster) |
---|---|---|
1st–3rd | 1d4 | 1d8 |
4th–7th | 1d6 | 2d6 |
8th–11th | 1d8 | 2d8 |
12th–15th | 1d10 | 3d6 |
16th–19th | 2d6 | 3d8 |
20th | 2d8 | 4d8 |
Bonus Feat: At 1st level, a weaponmaster gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The weaponmaster gains an additional bonus feat at 2nd level and every two weaponmaster levels thereafter .These bonus feats must be drawn from: feats noted as fighter bonus feats, martial weapon proficiency, light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, tower shield proficiency. A weaponmaster must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A weaponmaster is not limited to the list of fighter bonus feats when choosing these feats.
Weaponcraft : At 1st level, a weaponmaster gains Weapon Finesse and one of Weapon Focus, Improved Unarmed Strike, or Improved Grapple as bonus feats.
Like the Palm of My Hand: The weaponmaster chooses one specific type of weapon (for example, light crossbow) he has an intuitive understanding of. He gains a +2 competence bonus to the following checks:
- Appraise check to determine the value of that type of weapon
- Craft checks to build or repair that type of weapon
- Disable Device checks to disable or sabotage that type of weapon
- Intimidate checks when threatening to use that type of weapon
- Knowledge checks to know information about that type of weapon
- Search checks to find that type of weapon
- Sleight of Hand checks to lift, palm, hide or similarly manipulate that type of weapon
- Spot checks to see that type of weapon
This bonus improves to +3 at 7th level, +4 at 13th level, and +5 at 19th level.
Art of Weaponry: Starting at 3rd level, a weaponmaster is, for purposes of feat prerequisites only, treated as a fighter of two levels lower.
Strike Just So: When using an attack with which he can use focus strike, a 9th level weaponmaster chooses whether to inflict lethal or nonlethal damage, provided the attack inflicted lethal or nonlethal damage in the first place.
Soft Strike: When using an attack with which he can use focus strike, an 11th level weaponmaster may inflict less damage than the attack would normally inflict, to a minimum of 0 points of damage.
Feel the Weapon: When a 17th level weaponmaster rolls a natural 20 on a skill check which receives the bonus from like the palm of my hand, he receives an additional +10 bonus on the check.
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Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Moderate + |
Author | Ideasmith + |
Base Attack Bonus Progression | Good + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rated By | Ghostwheel + |
Rating | Rating Pending + |
Reflex Save Progression | Good + |
Skill | Appraise +, Balance +, Bluff +, Climb +, Craft +, Decipher Script +, Diplomacy +, Escape Artist +, Gather Information +, Knowledge [All skills, taken individually] +, Profession +, Sense Motive +, Sleight of Hand +, Use Rope +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Perform +, Speak Language +, Spot +, Survival +, Swim + and Tumble + |
Skill Points | 4 + |
Summary | A weaponmaster, as the name implies, is ve … A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter, whether due to its informality (brawler, knife-fighter), formality (boxer, wrestler, duelist), or the needs of a military unit (archer, slinger, pikeman). military unit (archer, slinger, pikeman). + |
Title | Weaponmaster + |
Will Save Progression | Poor + |