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Return to Magic Unleasher (3.5e Class).
Facts about "Magic Unleasher (3.5e Class)"
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | High + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Alternate Magic + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Undiscussed + |
Reflex Save Progression | Good + |
Skill | Bluff +, Concentration +, Decipher Script +, Disable Device +, Escape Artist +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Open Lock +, Sense Motive +, Sleight of Hand +, Spellcraft +, Tumble +, Use Magic Device + and Use Rope + |
Skill Points | 6 + |
Summary | Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so. + |
Title | Magic Unleasher + |
Will Save Progression | Good + |