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Return to Magic Unleasher (3.5e Class).

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorFoxwarrior +
Base Attack Bonus ProgressionModerate +
Class AbilityAlternate Magic +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillBluff +, Concentration +, Decipher Script +, Disable Device +, Escape Artist +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Open Lock +, Sense Motive +, Sleight of Hand +, Spellcraft +, Tumble +, Use Magic Device + and Use Rope +
Skill Points6 +
SummaryMagic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so. +
TitleMagic Unleasher +
Will Save ProgressionGood +