View source for Spellslinger (3.5e Class)
You do not have permission to edit this page, for the following reason:
You can view and copy the source of this page.
Templates used on this page:
- Template:3.5e Base Classes Breadcrumb (edit)
- Template:3.5e Breadcrumb (edit)
- Template:3.5e Classes Breadcrumb (edit)
- Template:Anchor (edit)
- Template:Author (view source) (protected)
- Template:Author/Rating Pass (view source) (protected)
- Template:Main Page Breadcrumb (edit)
- Template:Navboxes (edit)
- Template:Pagedata (edit)
- Template:Property Link (view source) (protected)
Return to Spellslinger (3.5e Class).
Facts about "Spellslinger (3.5e Class)"
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | Johnnya4344 + |
Base Attack Bonus Progression | Poor + |
Class Ability | Arcane Spellcasting + |
Class Ability Progression | Other + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Unrated + |
Reflex Save Progression | Good + |
Skill | Balance +, Bluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Escape Artist +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Knowledge +, Listen +, Move Silently +, Profession +, Ride +, Sense Motive +, Spellcraft +, Spot +, Survival +, Tumble +, Use Magic Device + and Use Rope + |
Skill Points | 6 + |
Summary | Spellslingers are the sheriffs and bandits of D&D. They are limited to ray spells, but they can use their finger pistols to shoot just about everybody. Their ammo (spells) is limited, but they can put them to good use. + |
Title | Spellslinger + |
Will Save Progression | Good + |