Revision history of "Spellslinger (3.5e Class)"
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Facts about "Spellslinger (3.5e Class)"
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | Johnnya4344 + |
Base Attack Bonus Progression | Poor + |
Class Ability | Arcane Spellcasting + |
Class Ability Progression | Other + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Unrated + |
Reflex Save Progression | Good + |
Skill | Balance +, Bluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Escape Artist +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Knowledge +, Listen +, Move Silently +, Profession +, Ride +, Sense Motive +, Spellcraft +, Spot +, Survival +, Tumble +, Use Magic Device + and Use Rope + |
Skill Points | 6 + |
Summary | Spellslingers are the sheriffs and bandits of D&D. They are limited to ray spells, but they can use their finger pistols to shoot just about everybody. Their ammo (spells) is limited, but they can put them to good use. + |
Title | Spellslinger + |
Will Save Progression | Good + |