Information for "Magic Unleasher (3.5e Class)"

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Basic information

Display titleMagic Unleasher (3.5e Class)
Default sort keyMagic Unleasher (3.5e Class)
Page length (in bytes)22,448
Page ID24065
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)

Edit history

Page creatorFoxwarrior (talk | contribs)
Date of page creation05:29, 16 November 2010
Latest editorHavvy bot (talk | contribs)
Date of latest edit04:35, 19 September 2012
Total number of edits2
Total number of distinct authors2
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (12)

Templates used on this page:

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorFoxwarrior +
Base Attack Bonus ProgressionModerate +
Class AbilityAlternate Magic +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillBluff +, Concentration +, Decipher Script +, Disable Device +, Escape Artist +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Open Lock +, Sense Motive +, Sleight of Hand +, Spellcraft +, Tumble +, Use Magic Device + and Use Rope +
Skill Points6 +
SummaryMagic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so. +
TitleMagic Unleasher +
Will Save ProgressionGood +