Information for "Spellslinger (3.5e Class)"

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Basic information

Display titleSpellslinger (3.5e Class)
Default sort keySpellslinger (3.5e Class)
Page length (in bytes)19,073
Page ID16860
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)

Edit history

Page creatorJohnnya4344 (talk | contribs)
Date of page creation10:52, 24 April 2010
Latest editorHavvy bot (talk | contribs)
Date of latest edit09:14, 19 September 2012
Total number of edits8
Total number of distinct authors2
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (10)

Templates used on this page:

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorJohnnya4344 +
Base Attack Bonus ProgressionPoor +
Class AbilityArcane Spellcasting +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Escape Artist +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Knowledge +, Listen +, Move Silently +, Profession +, Ride +, Sense Motive +, Spellcraft +, Spot +, Survival +, Tumble +, Use Magic Device + and Use Rope +
Skill Points6 +
SummarySpellslingers are the sheriffs and bandits of D&D. They are limited to ray spells, but they can use their finger pistols to shoot just about everybody. Their ammo (spells) is limited, but they can put them to good use. +
TitleSpellslinger +
Will Save ProgressionGood +