Difference between revisions of "Sentient Illusion (3.5e Race)"

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(Making this as a sandbox so Ganteka doesn't kill me.)
 
(now the host can deceive you)
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* {{Property Link|Racial Ability Adjustments|SRD:Strength|No Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|No Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|No Constitution}}:  As illusions, they have no bodies, and therefore have no physical attributes.
 
* {{Property Link|Racial Ability Adjustments|SRD:Strength|No Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|No Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|No Constitution}}:  As illusions, they have no bodies, and therefore have no physical attributes.
 
* [[Type::None]]:  Sentient Illusions have no type. They don't eat, drink, breathe, or sleep.
 
* [[Type::None]]:  Sentient Illusions have no type. They don't eat, drink, breathe, or sleep.
* Parasitic: Sentient Illusions basically exist as a status effect on their host. If the illusion's host ceases to be, so does the illusion.
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* Parasitic: Sentient Illusions basically exist as a status effect on their host. If the illusion's host ceases to be, so does the illusion. While Sentient Illusions don't have hit points, and can't be forced to make Fortitude or Reflex saves, they can still be targeted as a separate character (in the same location) for the purpose of Mind-Affecting effects.
* Senses {{Su}}: Sentient Illusions can perceive anything their host perceives.
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* Senses {{Su}}: Sentient Illusions can perceive anything their host perceives. The host can alter what the Sentient Illusion perceives as a free action, but every minute beyond the first in a day when the host does this, the host must make a Concentration check or Will save (DC equal to the number of minutes they've chosen to alter the Sentient Illusion's perceptions today) or permanently lose 1 point of Wisdom. Treat this like ''[[SRD:Persistent Image|persistent image]]'', with duration problems listed above instead of 1 minute/level, that can also deceive special senses, for which the host can change the script as a free action.
* Appearance {{Su}}: Sentient Illusions can freely alter what their host perceives. This can have a variety of effects, divided into the following types: Avatar, Obscuration, or Suggestion. Multiple types of Appearance change can be used in a given round.
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* Appearance {{Su}}: Sentient Illusions can alter what their host perceives. This can have a variety of effects, divided into the following types: Avatar, Obscuration, or Suggestion. Multiple types of Appearance change can be used in a given round.
 
:* ''Avatar'': The Sentient Illusion can appear as some sort of creature or object, not interfering with the creature's powers of observation, but allowing the Sentient Illusion to converse in a civilized fashion with its host.
 
:* ''Avatar'': The Sentient Illusion can appear as some sort of creature or object, not interfering with the creature's powers of observation, but allowing the Sentient Illusion to converse in a civilized fashion with its host.
 
:* ''Obscuration'': The Sentient Illusion removes or overwhelms some or all of the host's senses. This type of direct attack can be resisted, however. Each round, the host may make a Will save to completely remove the Sentient Illusion's ability to affect anything for 1 minute. The save DC is 10 + the Sentient Illusion's character level.
 
:* ''Obscuration'': The Sentient Illusion removes or overwhelms some or all of the host's senses. This type of direct attack can be resisted, however. Each round, the host may make a Will save to completely remove the Sentient Illusion's ability to affect anything for 1 minute. The save DC is 10 + the Sentient Illusion's character level.

Revision as of 18:34, 14 January 2011

Homebrew.png
Author: Foxwarrior (talk)
Date Created: 1/13/11
Status: Just Started
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
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 0 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

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Sentient Illusion

An illusion which can think for itself and switch victims. Only exists for one creature at a time.

Personality

As rare quirks of a magical nature, the personality of a Sentient Illusion is not standardized in the slightest. Some theorize that Sentient Illusions take on the personality traits that the first person they appear to wishes they theirself had.

Physical Description

Sentient Illusions resemble what they want to, as they have no physical form whatsoever, and do not exist per se on any plane.

Relations

Sentient Illusions serve as a symbiote or parasite with whatever creature they're bothering at the moment.

Alignment

Sentient Illusions come in all sorts of alignments.

Lands

Sentient Illusions live entirely in the thought processes of a mindless creature, and thus are capable of thriving in any place except Paradise.

Religion

Some claim that Sentient Illusions are actually visions of the gods themselves. This may be true, and certainly some Sentient Illusions act that way.

Language

Sentient Illusions know Draconic, the language of magic users.

Names

Sentient Illusions have almost as many naming conventions as there are Sentient Illusions.

Racial Traits

  • No Strength, No Dexterity, No Constitution: As illusions, they have no bodies, and therefore have no physical attributes.
  • None: Sentient Illusions have no type. They don't eat, drink, breathe, or sleep.
  • Parasitic: Sentient Illusions basically exist as a status effect on their host. If the illusion's host ceases to be, so does the illusion. While Sentient Illusions don't have hit points, and can't be forced to make Fortitude or Reflex saves, they can still be targeted as a separate character (in the same location) for the purpose of Mind-Affecting effects.
  • Senses (Su): Sentient Illusions can perceive anything their host perceives. The host can alter what the Sentient Illusion perceives as a free action, but every minute beyond the first in a day when the host does this, the host must make a Concentration check or Will save (DC equal to the number of minutes they've chosen to alter the Sentient Illusion's perceptions today) or permanently lose 1 point of Wisdom. Treat this like persistent image, with duration problems listed above instead of 1 minute/level, that can also deceive special senses, for which the host can change the script as a free action.
  • Appearance (Su): Sentient Illusions can alter what their host perceives. This can have a variety of effects, divided into the following types: Avatar, Obscuration, or Suggestion. Multiple types of Appearance change can be used in a given round.
  • Avatar: The Sentient Illusion can appear as some sort of creature or object, not interfering with the creature's powers of observation, but allowing the Sentient Illusion to converse in a civilized fashion with its host.
  • Obscuration: The Sentient Illusion removes or overwhelms some or all of the host's senses. This type of direct attack can be resisted, however. Each round, the host may make a Will save to completely remove the Sentient Illusion's ability to affect anything for 1 minute. The save DC is 10 + the Sentient Illusion's character level.
  • Suggestion: The Sentient Illusion can subtly alter the host's perception to make a course of action seem particularly reasonable. This functions like the suggestion spell with a save DC equal to 10 + the Sentient Illusion's character level, but if the save is successful, the Sentient Illusion loses all ability to affect anything for 1 hour.
  • External Influence (Su): The Sentient Illusion can use any ability as though it were the host itself, provided that the host provides any physical actions necessary. For example, the Sentient Illusion can cast spells either by having the host wave its arms about and say the magic words, or by using Silent Still spells.
  • Swap Bodies (Sp): As an immediate action, when the host touches another non-mindless creature, the Sentient Illusion may attempt to transfer itself from the host to the other creature. Either or both the host and the creature may attempt Will saves to prevent this. The save DC is 10 + the Sentient Illusion's character level.
  • Automatic Languages: Draconic.
  • Bonus Languages: Any, including secret languages.
  • Favored Class: Any
  • Level Adjustment: +1
  • Effective Character Level: 1

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Back to Main Page3.5e HomebrewRaces

AuthorFoxwarrior +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment1 +
Racial Ability AdjustmentsNo Strength +, No Dexterity + and No Constitution +
Rated ByFranken Kesey +
RatingRating Pending +
SummaryAn illusion which can think for itself and switch victims. Only exists for one creature at a time. +
TitleSentient Illusion +
TypeNone +