Difference between revisions of "User:Sergejsvk/Gestalt"
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== Introduction == | == Introduction == | ||
− | Immune to fire, cold, acid, electricity, sonic, paralisis, stuning, criticals, poison, disease... | + | Immune to fire, cold, acid, electricity, sonic, paralisis, stuning, criticals, poison, disease... I dont know how the undead type works, does it give the traits with the template noted changes? |
== References == | == References == |
Revision as of 15:50, 15 January 2011
Half-Dragon (3.5e Racial Paragon Class) 3, Half-Lunar Paragon (3.5e Racial Paragon Class) 3, Star (3.5e Class) 2, True Fiend (3.5e Class) 1, Death Knight (3.5e Prestige Class) 1 gain Revenant (3.5e Template), Raziel (3.5e Class) 12, Psychic (3.5e Class) 20, Conduit of the Lower Planes (3.5e Class) 9, Elemental Weird (3.5e Class) 9
Fiendish Heritage (3.5e Feat), Better Lucky than Good (3.5e_Feat), Skill Muse (3.5e Feat), Magical Attacker (3.5e Feat), Infusion of Elemental Essence (3.5e Feat), Unlimited Potential (3.5e Feat) wizzard level, Infallible (3.5e Feat), (Harmless Form (3.5e Feat), Large Size (3.5e Feat), Huge Size (3.5e Feat) these are for the atribute bonuses and then made to lok normal :P but it is just a feat posibility, this is to burn bonus fiend feats, would be nice to sub for BoE sizes), Adept Flyer (3.5e Feat) <- more fun than needed, Primal Armor (3.5e Feat), Aquafiend (3.5e Feat), Anima Toughness (3.5e Feat), Improved Anima Toughness (3.5e Feat), Greater Teleport (3.5e Feat), Femme Fatal (3.5e Feat), Magician (3.5e Feat), Wanderer (3.5e Feat), (Arcane Bore (3.5e Feat), Energy Reshaper (3.5e Feat), Flare of Magic (3.5e Feat), Persistent Spell (3.5e Feat) <- if can be aplied to sphere spells)
Air (3.5e Sphere), Electricity (3.5e Sphere), Carnage (3.5e Sphere), Creation (3.5e Sphere), Gravity (3.5e Sphere), Shadow (3.5e Sphere), Violation (3.5e Sphere), Death (3.5e Sphere), Oracle (3.5e Sphere) <- the choices
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Contents
Introduction
Immune to fire, cold, acid, electricity, sonic, paralisis, stuning, criticals, poison, disease... I dont know how the undead type works, does it give the traits with the template noted changes?
References
- Unearthed Arcana
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Progression
Starting Ability Scores (Before Racial Adjustments):
Race (Templates):
Half-Lunar scaling
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Half-Lunar Paragon 1/Psychic 1 | +0 | +2 | +2 | +2 | |||
2nd | Half-Lunar Paragon 1/Psychic 2/Half-Dragon 1 | +1 | +4 | +4 | +4 | |||
3rd | Half-Lunar Paragon 1/Psychic 3/Half-Dragon 2 | +2 | +5 | +5 | +5 | |||
4th | Half-Lunar Paragon 1/Psychic 4/Half-Dragon 3 | +3 | +6 | +6 | +6 | |||
5th | Half-Lunar Paragon 2/Psychic 5/Half-Dragon 3 | +4 | +7 | +7 | +7 | |||
6th | Half-Lunar Paragon 3/Psychic 6/Half-Dragon 3 | +5 | +8 | +8 | +8 | |||
7th | Half-Lunar Paragon 3/Psychic 7/Half-Dragon 3/Raziel 1 | +6 | +8 | +10 | +10 | |||
8th | Half-Lunar Paragon 3/Psychic 8/Half-Dragon 3/Raziel 2 | +7 | +9 | +11 | +11 | |||
9th | Half-Lunar Paragon 3/Psychic 8/Half-Dragon 3/Raziel 3/True Fiend 1 | +8 | +11 | +13 | +13 | |||
10th | Half-Lunar Paragon 3/Psychic 9/Half-Dragon 3/Raziel 4/True Fiend 1 | +9 | +11 | +14 | +14 | |||
11th | Half-Lunar Paragon 3/Psychic 10/Half-Dragon 3/Raziel 5/True Fiend 1 | +10 | +12 | +15 | +15 | |||
12th | Half-Lunar Paragon 3/Psychic 11/Half-Dragon 3/Raziel 6/True Fiend 1 | +11 | +13 | +16 | +16 | |||
13th | Half-Lunar Paragon 3/Psychic 12/Half-Dragon 3/Raziel 7/True Fiend 1 | +12 | +14 | +17 | +17 | |||
14th | Half-Lunar Paragon 3/Psychic 13/Half-Dragon 3/Raziel 8/True Fiend 1 | +13 | +14 | +18 | +18 | |||
15th | Half-Lunar Paragon 3/Psychic 14/Half-Dragon 3/Raziel 9/True Fiend 1 | +14 | +15 | +19 | +19 | |||
16th | Half-Lunar Paragon 3/Psychic 15/Half-Dragon 3/Raziel 10/True Fiend 1 | +15 | +15 | +20 | +20 | |||
17th | Half-Lunar Paragon 3/Psychic 16/Half-Dragon 3/Raziel 11/True Fiend 1 | +16 | +16 | +21 | +21 | |||
18th | Half-Lunar Paragon 3/Psychic 17/Half-Dragon 3/Raziel 12/True Fiend 1 | +17 | +17 | +22 | +22 | |||
19th | Half-Lunar Paragon 3/Psychic 18/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1 | +18 | +18 | +23 | +24 | |||
20th | Half-Lunar Paragon 3/Psychic 19/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 1 | +18 | +21 | +26 | +27 | |||
21th | Half-Lunar Paragon 3/Psychic 20/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 2 | |||||||
22th | Half-Lunar Paragon 3/Psychic 20/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 2/Conduit of the Lower Planes 1/Elemental Weird 1 | |||||||
23th | Half-Lunar Paragon 3/Psychic 20/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 2/Conduit of the Lower Planes 2/Elemental Weird 2 | |||||||
24th | Half-Lunar Paragon 3/Psychic 20/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 2/Conduit of the Lower Planes 3/Elemental Weird 3 | |||||||
25th | Half-Lunar Paragon 3/Psychic 20/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 2/Conduit of the Lower Planes 4/Elemental Weird 4 | |||||||
26th | Half-Lunar Paragon 3/Psychic 20/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 2/Conduit of the Lower Planes 5/Elemental Weird 5 | |||||||
27th | Half-Lunar Paragon 3/Psychic 20/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 2/Conduit of the Lower Planes 6/Elemental Weird 6 | |||||||
28th | Half-Lunar Paragon 3/Psychic 20/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 2/Conduit of the Lower Planes 7/Elemental Weird 7 | |||||||
29th | Half-Lunar Paragon 3/Psychic 20/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 2/Conduit of the Lower Planes 8/Elemental Weird 8 | |||||||
30th | Half-Lunar Paragon 3/Psychic 20/Half-Dragon 3/Raziel 12/True Fiend 1/Death Knight 1/Star 2/Conduit of the Lower Planes 9/Elemental Weird 9 |
At level 30:
Items of Note
Highlights
Combat Tactics
Further Optimization
Limitations
DM Counters
Variants
NPC
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“ | ... | ” |
—Me |
NG M Humanoid | |
Init/Senses | 8/Listen 21, Spot - |
AC | 24, touch 22, flat-footed 24; +4 dodge bonus against attacks of opportunity
(+4 Dex, +5 wis, +2 class, +2 armor, +1 deflection). |
hp | 75 (13d8 HD) |
Fort/Ref/Will | 5/12/9 |
Speed | 65' |
Melee | +2 Cane Sword +19/+19/+19/+14/+9 (d8+8 - 15–20/x2) slashing or piercing. or |
Melee | sheathed-Cane Sword +17/+12/+7 (d6+6 - x2) bludgeoning dmg. or |
Melee | Cane punching dagger +17/+12/+7 (d4+4 - x3) piercing dmg. |
Base Atk/Grp | 13/13 |
Abilities | Str 10, Dex 18, Con 12, Int 8, Wis 20, Cha 13 |
Skills | Balance+11(1r), Diplomacy+9(8r), Gather Information+8(7r), Heal+11(1r), Jump+13(1r),Listen+21(16r), Sense Motive+12(7r), Sleight of Hand+11(7r), Tumble+28(16r); (64 total ranks) |
Advancement | by character class (Tenken (3.5e Class)) |
Me! - the godlike gestalt
Features
Templates:
Magic-Blooded: (a humanoid or monstrous humanoid race that has been infused with arcane energy) (DR306 p64)
Look like their Ancestor Race, except for odd little things, like different colored eyes, or sparkles falling from their hair. Strong tendency towards chaotic behavior.
Charisma +2, Wisdom –2
Low-Light Vision
Gain the following spell-like abilities at Character level. - Detect Magic, 1/day. - Nystul’s Magic Aura, 1/day. - Nystul’s Undetectable Aura, 1/day. - Read Magic, 1/day.
Favored class becomes ‘Sorcerer’.
Flaws:
UA:Poor Reflexes: You take a −3 penalty on Reflex saves.
UA:Noncombatant: You take a −2 penalty on all melee attack rolls.
Gear:
Feats
Fiendish Heritage (3.5e Feat), Better Lucky than Good (3.5e_Feat), Skill Muse (3.5e Feat), Magical Attacker (3.5e Feat), Infusion of Elemental Essence (3.5e Feat)
Class Features
Alien Mind: