Wanderer (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Wanderer [Archetype]
Prerequisites: NoneBenefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.
Archetype Feat Bonus are based on HD.
- 1 HD: You only needs half as much food, water, and sleep compared to your race to survive.
- 3 HD: You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
- 8 HD: You become immune to disease and poison. You also gain a +4 enhancement bonus on fortitude save against spells and spell-like abilities.
- 15 HD: You gain fast healing 3. If you already had fast healing, your fast healing increases by 3.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Leziadv |
---|
Facts about "Wanderer (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | You have no home and wander the land; you are a drifter; a nomad; at home everywhere. + |
Title | Wanderer + |
Type | Archetype + |