Unlimited Potential (3.5e Feat)

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Author: Foxwarrior (talk)
Date Created: 8/19/2010
Status: Just started
Editing: Clarity edits only please
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Unlimited Potential [General] Benefit: Whenever you roll a 6 on a d6 for a damage roll, you may add 1d6 additional damage to the total. If you roll a 6 again, you may add another 1d6, and so on.

Also, you may convert damage dice of other sizes into d6's, as shown on the table below. Normal: Rolling high on damage dice simply means you do more damage, not that you get to do anything special.


Table: Die Roll Conversion
Original die Becomes...
1d2 1d6-2
1d3 1d6-2
1d4 1d6-1
1d8 1d6+1
1d10 2d6-2
1d12 2d6-1
1d20 3d6
1d100 15d6-2

Balance Point: To convert this to Rogue level, instead of only getting to roll again when you roll a 6 on a d6 for damage, you may roll another die of the same type when you roll the highest possible value on any die roll.

To convert this to Wizard level, do the same as Rogue level, but you may also convert dice rolled for any purpose into d6's.


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Foxwarrior's Homebrew (716 Articles)
Foxwarriorv
Article BalanceModerate +
AuthorFoxwarrior +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryYour damage rolls (and other rolls, at higher balance points) are capable of being arbitrarily high. +
TitleUnlimited Potential +
TypeGeneral +