Difference between revisions of "Call to Nature (4e Power)"
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|date_created=September 1, 2009 | |date_created=September 1, 2009 | ||
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|name=Call to Nature | |name=Call to Nature | ||
|usage=Encounter | |usage=Encounter | ||
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|type=Attack | |type=Attack | ||
|level=13 | |level=13 | ||
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|actiontype=Standard Action | |actiontype=Standard Action | ||
|range=Close | |range=Close | ||
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|hit=3d6 + Charisma modifier sylvan damage. | |hit=3d6 + Charisma modifier sylvan damage. | ||
|effect=The burst creates a zone of woodlands that lasts until the end of your next turn. The zone is difficult terrain, and each enemy that enters or starts its turn in the zone takes 5 sylvan damage. | |effect=The burst creates a zone of woodlands that lasts until the end of your next turn. The zone is difficult terrain, and each enemy that enters or starts its turn in the zone takes 5 sylvan damage. | ||
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+ | ---- | ||
+ | {{4e Powers Breadcrumb|Songweaver}} | ||
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+ | [[Category:4e]] | ||
+ | [[Category:User]] | ||
+ | [[Category:Power]] |
Latest revision as of 17:45, 7 February 2011
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Call to Nature Songweaver Attack 13
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your song calls to the power of nature, and mighty trees rise up around you. | |
Encounter ✦ Arcane, Sylvan, Implement, Zone | |
Standard Action | Close burst 2 |
Target: Each enemy in burst | |
Attack: Charisma vs. Reflex | |
Hit: 3d6 + Charisma modifier sylvan damage. | |
Effect: The burst creates a zone of woodlands that lasts until the end of your next turn. The zone is difficult terrain, and each enemy that enters or starts its turn in the zone takes 5 sylvan damage. |
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