Difference between revisions of "SRD:Bone Devil"
(Changes references from (Endhaven) to (Endhaven Supplmenet)) |
m (Text replace - "==COMBAT==" to "==Combat==") |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
=BONE DEVIL (OSYLUTH)= | =BONE DEVIL (OSYLUTH)= | ||
− | {{ | + | {{3.5e Monster Classic |
− | | creature= | + | |creature= |
− | | style= | + | |style= |
− | | size= | + | |size=Large |type=Outsider |subtypes=Devil, Extraplanar, Evil, Lawful |
− | | hd=10d8+50 | hp=95 | + | |hd=10d8+50 |hp=95 |
− | | init=+9 | + | |init=+9 |
− | | speed=40 ft. (8 squares) | + | |speed=40 ft. (8 squares) |
− | | ac=25 (–1 size, +5 [[SRD:Dexterity|Dex]], +11 natural) | touch=14 | flat=20 | + | |ac=25 (–1 size, +5 [[SRD:Dexterity|Dex]], +11 natural) |touch=14 |flat=20 |
− | | bab=+10 | grapple=+19 | + | |bab=+10 |grapple=+19 |
− | | at=Bite +14 melee (1d8+5) | + | |at=Bite +14 melee (1d8+5) |
− | | full_at=Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus [[SRD:Poison|poison]]) | + | |full_at=Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus [[SRD:Poison|poison]]) |
− | | space=10 ft. | reach=10 ft. | + | |space=10 ft. |reach=10 ft. |
− | | sa=[[SRD:Spell-Like Ability|Spell-like abilities]], [[SRD:Fear|fear]] aura, [[SRD:Poison|poison]], ''summon devil'' | + | |sa=[[SRD:Spell-Like Ability|Spell-like abilities]], [[SRD:Fear|fear]] aura, [[SRD:Poison|poison]], ''summon devil'' |
− | | sq=[[SRD:Damage Reduction|Damage reduction]] 10/good, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire and [[SRD:Poison|poison]], resistance to acid 10 and cold 10, see in darkness, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 21, [[SRD:Telepathy|telepathy]] 100 ft. | + | |sq=[[SRD:Damage Reduction|Damage reduction]] 10/good, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire and [[SRD:Poison|poison]], resistance to acid 10 and cold 10, see in darkness, [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 21, [[SRD:Telepathy|telepathy]] 100 ft. |
− | | fort=+12 | ref=+12 | will=+11 | + | |fort=+12 |ref=+12 |will=+11 |
− | | str=21| dex=21| con=21| int=14| wis=14 | cha=14 | + | |str=21|dex=21|con=21|int=14|wis=14 |cha=14 |
− | | skills=[[SRD:Bluff Skill|Bluff]] +15, [[SRD:Concentration Skill|Concentration]] +18, [[SRD:Diplomacy Skill|Diplomacy]] +6, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Hide Skill|Hide]] +14, [[SRD:Intimidate Skill|Intimidate]] +17, [[SRD:Knowledge Skill|Knowledge]] (any one) +15, [[SRD:Listen Skill|Listen]] +17, [[SRD:Move Silently Skill|Move Silently]] +18, [[SRD:Search Skill|Search]] +15, [[SRD:Sense Motive Skill|Sense Motive]] +15, [[SRD:Spot Skill|Spot]] +17, [[SRD:Survival Skill|Survival]] +2 (+4 following tracks) | + | |skills=[[SRD:Bluff Skill|Bluff]] +15, [[SRD:Concentration Skill|Concentration]] +18, [[SRD:Diplomacy Skill|Diplomacy]] +6, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Hide Skill|Hide]] +14, [[SRD:Intimidate Skill|Intimidate]] +17, [[SRD:Knowledge Skill|Knowledge]] (any one) +15, [[SRD:Listen Skill|Listen]] +17, [[SRD:Move Silently Skill|Move Silently]] +18, [[SRD:Search Skill|Search]] +15, [[SRD:Sense Motive Skill|Sense Motive]] +15, [[SRD:Spot Skill|Spot]] +17, [[SRD:Survival Skill|Survival]] +2 (+4 following tracks) |
− | | feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Iron Will|Iron Will]], [[SRD:Multiattack|Multiattack]] | + | |feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Iron Will|Iron Will]], [[SRD:Multiattack|Multiattack]] |
− | | env=A [[SRD:Lawful Evil|lawful evil]]-aligned plane | + | |env=A [[SRD:Lawful Evil|lawful evil]]-aligned plane |
− | | org=Solitary, team (2–4), or squad (6–10) | + | |org=Solitary, team (2–4), or squad (6–10) |
− | | cr=9 | + | |cr=9 |
− | | treas=Standard | + | |treas=Standard |
− | | align=Always [[SRD:Lawful Evil|lawful evil]] | + | |align=Always [[SRD:Lawful Evil|lawful evil]] |
− | | adv=11–20 [[SRD:Hit Dice|HD]] (Large); 21–30 [[SRD:Hit Dice|HD]] (Huge) | + | |adv=11–20 [[SRD:Hit Dice|HD]] (Large); 21–30 [[SRD:Hit Dice|HD]] (Huge) |
− | | la=— | + | |la=— |
}} | }} | ||
Bone devils stand about 9 feet tall and weigh about 500 pounds. | Bone devils stand about 9 feet tall and weigh about 500 pounds. | ||
− | === | + | ===Combat=== |
Bone devils hate all other creatures and attack ruthlessly. They freely use ''[[SRD:Wall of Ice|wall of ice]]'' to keep the enemy divided. | Bone devils hate all other creatures and attack ruthlessly. They freely use ''[[SRD:Wall of Ice|wall of ice]]'' to keep the enemy divided. | ||
Line 43: | Line 43: | ||
'''''Summon Devil'' ([[SRD:Sp|Sp]]):''' Once per day a bone devil can attempt to summon 2d10 [[SRD:Lemure|lemures]] with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell. | '''''Summon Devil'' ([[SRD:Sp|Sp]]):''' Once per day a bone devil can attempt to summon 2d10 [[SRD:Lemure|lemures]] with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell. | ||
+ | |||
+ | ---- | ||
{{SRD Creature Footer}} | {{SRD Creature Footer}} | ||
− | [[Category: | + | [[Category:3.5e|{{BASEPAGENAME}}]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 01:49, 21 February 2011
This material is published under the OGL |
BONE DEVIL (OSYLUTH)[edit]
Size/Type: | Large Outsider (Devil, Extraplanar, Evil, Lawful) |
---|---|
Hit Dice: | 10d8+50 (95 hp) |
Initiative: | +9 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 25 (–1 size, +5 Dex, +11 natural), touch 14, flat-footed 20 |
Base Attack/Grapple: | +10/+19 |
Attack: | Bite +14 melee (1d8+5) |
Full Attack: | Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Spell-like abilities, fear aura, poison, summon devil |
Special Qualities: | Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft. |
Saves: | Fort +12, Ref +12, Will +11 |
Abilities: | Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14 |
Skills: | Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks) |
Feats: | Alertness, Improved Initiative, Iron Will, Multiattack |
Environment: | A lawful evil-aligned plane |
Organization: | Solitary, team (2–4), or squad (6–10) |
Challenge Rating: | 9 |
Treasure: | Standard |
Alignment: | Always lawful evil |
Advancement: | 11–20 HD (Large); 21–30 HD (Huge) |
Level Adjustment: | — |
Bone devils stand about 9 feet tall and weigh about 500 pounds.
Combat[edit]
Bone devils hate all other creatures and attack ruthlessly. They freely use wall of ice to keep the enemy divided.
A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Fear Aura (Su): Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.
Poison (Ex): Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.
Spell-Like Abilities: At will—greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.
Summon Devil (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.
Back to Main Page → System Reference Document → Creatures
Alignment | Always lawful evil + |
Challenge Rating | 9 + |
Environment | A lawful evil-aligned plane + |
Level Adjustment | — + |
Size | Large + |
Subtype | Devil +, Extraplanar +, Evil + and Lawful + |
Title | Bone Devil + |
Type | Outsider + |