Difference between revisions of "Improved Aerial Evasion (3.5e Maneuver)"

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Revision as of 02:42, 20 April 2011


Improved Aerial Evasion
Aerial Ace (Counter)
Level: 7
Prerequisite: Needs three Aerial Ace maneuvers
Initiation Action: Immediate Action
Range: Personal
Target: Self
Duration: Instantaneous
Nothing can touch you, your body spinning out of harms way as the world explodes around you.

You gain the benefit of improved evasion, and gain a bonus on your Reflex save based on your maneuverability. Clumsey flight gains no bonus. Poor flight gains a +1 bonus. Average flight gains a +2 bonus. Good flight gains a +3 bonus. And perfect flight gains a +4 bonus. In addition when you make a successful saving throw you can choose to move to the edge of the area effect as a free action. This movement does not provoke attacks of opportunity.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAerial Ace

DisciplineAerial Ace +
Level7 +
SummaryGain improved evasion, with a bonus on your Reflex save based on your maneuverability. If you succeed on the throw, you can move to the edge of the area effect. +
TypeCounter +