Difference between revisions of "Ultimate Doom (3.5e Spell)"

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m (indeed)
(Made cheaper, and less effective when combined with a teleporting steed/ally)
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|subschool=
 
|subschool=
 
|desc=Force, Death
 
|desc=Force, Death
|lvl=Cleric 6, Sorcerer/Wizard 6
+
|lvl=Cleric 5, Sorcerer/Wizard 5
 
|comp=V, S, F
 
|comp=V, S, F
|casttime=10 consecutive full round actions
+
|casttime=8 consecutive full round actions
 
|range=close
 
|range=close
 
|dur=Instantaneous
 
|dur=Instantaneous
 
|tsea=ts
 
|tsea=ts
|subj=Any number of creatures you designate as you begin casting the spell
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|subj=Any number of creatures and objects you designate as you begin casting the spell
 
|save=None
 
|save=None
 
|sr=No
 
|sr=No
|summary=You promise death to a number of creatures, and they have only 10 rounds to stop you.
+
|summary=You promise death to a number of creatures, and they have only 8 rounds to stop you.
 
}}
 
}}
  
 
''Waving your arms in bizarre patterns, you begin a monologue about how you will take over the world.''
 
''Waving your arms in bizarre patterns, you begin a monologue about how you will take over the world.''
  
When you begin casting this spell, you designate any number of creatures within close range. Those creatures gain knowledge of this spell, that you are casting it, and know how much longer they have.
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When you begin casting this spell, you designate any number of creatures and objects within close range. Those creatures that you target become aware that you are casting this spell, know what it will do, and know how much longer they have.
  
When the spell has been cast (after 10 rounds of casting), all targets you designated as you began casting this spell die and take 5d12 points of Force damage per caster level (maximum 75d12), unless they are on a different plane or managed to stop you (e.g. breaking concentration or killing you). The Force damage is still dealt if the target is immune to Death effects.
+
When the spell has been cast (after 8 rounds of casting), all targets you designated as you began casting this spell die and take 5d12 points of Force damage per caster level (maximum 75d12), unless they are on a different plane or managed to stop you (e.g. breaking concentration or killing you). The Force damage is still dealt if the target is immune to Death effects (by virtue of being an object, for example).
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If you stop being within 50 feet of where you started casting this spell at any time during the casting, the spell fails.
  
 
''Focus:''  A magic item worth at least 10,000 gp, which you must wave around or make levitate while casting the spell.
 
''Focus:''  A magic item worth at least 10,000 gp, which you must wave around or make levitate while casting the spell.

Revision as of 21:19, 10 May 2011

Homebrew.png
Author: Foxwarrior (talk)
Date Created: 2/26/10
Status: Just started
Editing: Clarity edits only please
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Ultimate Doom
Evocation [Force, Death]
Level: Cleric 5, Sorcerer/Wizard 5
Components: V, S, F
Casting time: 8 consecutive full round actions
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Any number of creatures and objects you designate as you begin casting the spell
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Waving your arms in bizarre patterns, you begin a monologue about how you will take over the world.

When you begin casting this spell, you designate any number of creatures and objects within close range. Those creatures that you target become aware that you are casting this spell, know what it will do, and know how much longer they have.

When the spell has been cast (after 8 rounds of casting), all targets you designated as you began casting this spell die and take 5d12 points of Force damage per caster level (maximum 75d12), unless they are on a different plane or managed to stop you (e.g. breaking concentration or killing you). The Force damage is still dealt if the target is immune to Death effects (by virtue of being an object, for example).

If you stop being within 50 feet of where you started casting this spell at any time during the casting, the spell fails.

Focus: A magic item worth at least 10,000 gp, which you must wave around or make levitate while casting the spell.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorFoxwarrior +
ComponentV +, S + and F +
DescriptorForce + and Death +
Identifier3.5e Spell +
LevelCleric 5 + and Sorcerer/Wizard 5 +
RangeClose +
RatingUnrated +
SchoolEvocation +
SummaryYou promise death to a number of creatures, and they have only 8 rounds to stop you. +
TitleUltimate Doom +