Difference between revisions of "Talk:Gentleman Explorer (3.5e Class)"

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The ToP adjustments seem solid btw. I'm rather flattered you put them in; thanks for that :-). - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup>  22:48, 22 August 2012 (UTC)
 
The ToP adjustments seem solid btw. I'm rather flattered you put them in; thanks for that :-). - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup>  22:48, 22 August 2012 (UTC)
  
:As written, Elephant Gun cannot be interrupted &mdash; unless, of course, something like a disarm or newfound total cover actually prevents him from making the attack. I figure the AoO of a ranged attack combined with the time limitation are enough punishment. Those other two abilities are placed where they are solely because I needed an ability at each level to satisfy maxim of "dead levels are bad." I wrote each ability individually before placing them in levels, so I'm certainly open to suggestions on how to rearrange them. --[[User:DanielDraco|DanielDraco]] 23:37, 22 August 2012 (UTC)
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:As written, Elephant Gun cannot be interrupted &mdash; unless, of course, something like a disarm or newfound total cover actually prevents him from making the attack. I figure the AoO of a ranged attack combined with the time limitation are enough punishment. Those other two abilities are placed where they are solely because I needed an ability at each level to satisfy the maxim of "dead levels are bad." I wrote each ability individually before placing them in levels, so I'm certainly open to suggestions on how to rearrange them. --[[User:DanielDraco|DanielDraco]] 23:37, 22 August 2012 (UTC)

Revision as of 23:38, 22 August 2012

Ratings

RatedFavor.png Aarnott favors this article and rated it 4 of 4!
Fantastic! The class has a humorous read, but is very well balanced and looks like it would be fun to play. There are plenty of fluff features that flesh out the class. Great work!
RatedLike.png Foxwarrior likes this article and rated it 3 of 4.
It's a very entertaining read backing a solid and unusual combat class.
RatedFavor.png Jay Freedman favors this article and rated it 4 of 4!
Fun to read and fun to explore. So few classes can offer such dedicated components, entertaining abilities, tested details, and straight-forward results amid a torrent of 'tea-induced' literary bamboozle'ments.
RatedFavor.png Ghostwheel favors this article and rated it 4 of 4!
Very flavorful, good damage, I like this article very much.
RatedFavor.png Eiji-kun favors this article and rated it 4 of 4!
The flavor! The mechanics! The flavor! Mmmm mmm!!! The flavor really does sell this, and I want to play one (and you inspire me to other things). Let's make this a favored article!


Comments

Some ability comments and clarification questions:

  • Can someone interrupt Elephant Gun while it's still a 1-round action? The text refers to intense focus, and that sort of thing is often spoiled by taking damage during the action (unless concentrated away), but there's nothing in here about it.
  • Fight Me Like A Man seems a bit weak for its level. Is there an interaction that I'm missing?
  • The endure elements part of Pith and Vinegar seems a lot past its prime. Is there a reason it's so late?

The ToP adjustments seem solid btw. I'm rather flattered you put them in; thanks for that :-). - Tarkisflux Talk 22:48, 22 August 2012 (UTC)

As written, Elephant Gun cannot be interrupted — unless, of course, something like a disarm or newfound total cover actually prevents him from making the attack. I figure the AoO of a ranged attack combined with the time limitation are enough punishment. Those other two abilities are placed where they are solely because I needed an ability at each level to satisfy the maxim of "dead levels are bad." I wrote each ability individually before placing them in levels, so I'm certainly open to suggestions on how to rearrange them. --DanielDraco 23:37, 22 August 2012 (UTC)
FavoredAarnott +, Jay Freedman +, Ghostwheel + and Eiji-kun +
LikedFoxwarrior +