Difference between revisions of "Dyfen's Mind Corrosion (3.5e Spell)"
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Revision as of 01:18, 19 September 2012
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Enchantment [Mind-Affecting] | |
Level: | Sorcerer/Wizard 3 |
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Components: | V, S |
Casting time: | Standard Action |
Range: | Short |
Target: | One Creature |
Duration: | 1/round level |
Saving Throw: | Will Negate (see text) |
Spell Resistance: | Yes |
Dyfen only won against Maverick because he forgot half of his spellbook.
The subject of the spell must make a will save whenever he or she take an action, as the spell corrode their mind extremely quickly.
- Making an attack: Subject must make a will save or be unable to make a full attack this round. (Doesn't affect the initial attack)
- Casting a Spell: Subject must make a will save or lose a prepared spell/spell per day of the same level as the spell cast. If the subject fail the will save his or her initial spell have a 50% chance to fizzle.
- Initiating a Manuever: Subject must make a will save or lose a random readied maneuver. If the subject fail the will save his or her initial maneuver have a 50% chance to fizzle.
- Make a Move Action: Subject must make a will save or be unable to make further move action this turn. (Doesn't affect the initial move action)
- Make a Full-Round Action: Subject must make a will save or stop midway through the action, foiling it.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Leziadv |
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Facts about "Dyfen's Mind Corrosion (3.5e Spell)"
Article Balance | Very High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Mind-Affecting + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 3 + |
Range | Other + |
Rating | Undiscussed + |
School | Enchantment + |
Summary | You cause the mind a creature to quickly deteriorate based on the action they take. + |
Title | Dyfen's Mind Corrosion + |