Difference between revisions of "SRD:Improved Manyshot"
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− | ===== | + | <onlyinclude>{{3.5e Feat |
+ | |name=Improved Manyshot | ||
+ | |types=Epic | ||
+ | |summary=Your Manyshot attack increases. | ||
+ | |fluff= | ||
+ | |prereqs=[[SRD:Dexterity|Dex]] 19, [[SRD:Base Attack Bonus|base attack bonus]] +21, [[SRD:Manyshot|Manyshot]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Rapid Shot|Rapid Shot]] | ||
+ | |benefit=As [[SRD:Manyshot|Manyshot]], but the number of arrows the character can fire is limited only by his or her [[SRD:Base Attack Bonus|base attack bonus]] (two arrows, plus one arrow for every 5 points of [[SRD:Base Attack Bonus|base attack bonus]] above +6). | ||
+ | |normal=With the [[SRD:Manyshot|Manyshot]] [[SRD:Feats|feat]], the character is limited to a maximum of four arrows fired (when the character’s [[SRD:Base Attack Bonus|base attack bonus]] is +16 or higher). | ||
+ | |special=Regardless of the number of arrows the character fires, he or she only applies precision-based damage (such as sneak attack damage or the [[SRD:Ranger|ranger]]’s favored enemy bonus) once. If the character scores a [[SRD:Critical Hit|critical hit]], only one of the arrows deals critical damage (character’s choice); all others deal normal damage. | ||
+ | }}</onlyinclude> | ||
− | + | {{SRD Epic Feat Footer}} | |
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Latest revision as of 06:42, 9 November 2012
This material is published under the OGL |
Improved Manyshot [Epic]
Prerequisites: Dex 19, base attack bonus +21, Manyshot, Point Blank Shot, Rapid ShotBenefit: As Manyshot, but the number of arrows the character can fire is limited only by his or her base attack bonus (two arrows, plus one arrow for every 5 points of base attack bonus above +6).
Normal: With the Manyshot feat, the character is limited to a maximum of four arrows fired (when the character’s base attack bonus is +16 or higher).Special: Regardless of the number of arrows the character fires, he or she only applies precision-based damage (such as sneak attack damage or the ranger’s favored enemy bonus) once. If the character scores a critical hit, only one of the arrows deals critical damage (character’s choice); all others deal normal damage.
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