Difference between revisions of "Attrition-based Campaigns (3.5e Variant Rule)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{Author |author_name=Foxwarrior |date_created=8/9/13 |status=Indeed. Indeed. |editing=Suggestions would probably be helpful. }} {{#set:Summary=Where running out of spells, hi...")
 
(I'm here to SPAG, but I'm all out of Punctuation and Grammar)
Line 23: Line 23:
 
All creature types now need to eat. Constructs live on coal or wood and oil or water, undead eat blood, bones, or specific organs, outsiders eat souls, and so on.
 
All creature types now need to eat. Constructs live on coal or wood and oil or water, undead eat blood, bones, or specific organs, outsiders eat souls, and so on.
  
Summoned, called, and transformed foodstuffs or creatures are not nutritionally satisfying. ''[[SRD:Create Water|Create water]]'', ''[[SRD:Create Food and Water|create food and water]]'', ''[[SRD:Purify Food and Water|purify food and water]]'', and similar spells or abilities are banned.
+
Summoned, called, and transformed foodstuffs or creatures are not nutritionally satisfying. ''[[SRD:Create Water|Create water]]'', ''[[SRD:Create Food and Water|create food and water]]'', ''[[SRD:Purify Food and Drink|purify food and drink]]'', and similar spells or abilities are banned.
  
 
Items that provide food or water are Artifacts.
 
Items that provide food or water are Artifacts.
Line 33: Line 33:
 
Use [[Waypoint_Style_Teleportation_(3.5e_Variant_Rule)|Waypoint Style Teleportation]], but it takes 100 times as long to create an Anchor Sigil.
 
Use [[Waypoint_Style_Teleportation_(3.5e_Variant_Rule)|Waypoint Style Teleportation]], but it takes 100 times as long to create an Anchor Sigil.
  
Spells that create extradimensional spaces, like ''[[SRD:Rope Trick|rope trick]]'' or ''[[SRD:Magnificent Mansion|magnificent mansion]]'', are banned. Items like ''[[SRD:Bag of Holding|bags of holding]]'' are Artifacts.
+
Spells that create extradimensional spaces, like ''[[SRD:Rope Trick|rope trick]]'' or ''[[SRD:Mage's Magnificent Mansion|mage's magnificent mansion]]'', are banned. Items like ''[[SRD:Bag of Holding|bags of holding]]'' are Artifacts.
  
 
=== Time Limits ===
 
=== Time Limits ===

Revision as of 04:58, 10 August 2013

Homebrew.png
Author: Foxwarrior (talk)
Date Created: 8/9/13
Status: Indeed. Indeed.
Editing: Suggestions would probably be helpful.
ArticleUnrated.png
Rate this article
Discuss this article


Attrition-Based Campaigns

D&D is filled with mechanics that are primarily helpful in an attrition-based campaign, like daily spell slots, consumable items, natural healing, and starvation rules. However, the freedom to rest and the ability to use spells gained by such means to solve the other problems makes them all pointless and irrelevant.

Banning things

Unlimited Healing

Any item that gives better healing than a Ring of Regeneration should be promoted to Artifact status. That includes wands (but not potions) of cure light wounds, and the Belt of HealingMIC.

Features like Fast Healing and Regeneration are restricted to healing only 2 hit points per hit die per day total.

Food and Water

All creature types now need to eat. Constructs live on coal or wood and oil or water, undead eat blood, bones, or specific organs, outsiders eat souls, and so on.

Summoned, called, and transformed foodstuffs or creatures are not nutritionally satisfying. Create water, create food and water, purify food and drink, and similar spells or abilities are banned.

Items that provide food or water are Artifacts.

Easy Safehouse Access

Teleportation and extradimensional spaces let people have too-easy access to plentiful supplies when they should be dying of thirst in the desert.

Use Waypoint Style Teleportation, but it takes 100 times as long to create an Anchor Sigil.

Spells that create extradimensional spaces, like rope trick or mage's magnificent mansion, are banned. Items like bags of holding are Artifacts.

Time Limits

In any conflict worth playing through in an attrition-based campaign, there should be a limit on the number of days that the players have to accomplish whatever task they're trying to do, preferably no more than twice as long as you'd expect them to take if they were reasonably quick about it.

Possible objectives that meet these criteria include:

  • The players are attempting to cross a desert before they die of thirst.
  • There's a town-wide famine, and people will keep starving to death until food is found.
  • While on vacation in a palace, the palace is captured by terrorists who will surely destroy it before the night is over.



Back to Main Page3.5e HomebrewVariant Rules

Foxwarrior's Homebrew (759 Articles)
Foxwarriorv
AuthorFoxwarrior +
Identifier3.5e Variant Rule +
RatingUnrated +
SummaryWhere running out of spells, hitpoints, or water actually matters. +
TitleAttrition-based Campaigns +