Difference between revisions of "Plane of Life (3.5e Sourcebook)/Spells and Feats"

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== Feats ==
 
== Feats ==
  
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{{:Positive_Fragment_(3.5e_Feat)}}
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{{:Positive_Strike_(3.5e_Feat)}}
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{{:Blood_Bank_(3.5e_Feat)}}
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{{:Positive_Flare_(3.5e_Feat)}}
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{{:Positive_Sustenance_(3.5e_Feat)}}
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{{:Endless_Life_(3.5e_Feat)}}
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More to be uploaded.

Revision as of 12:52, 17 November 2013

Spells

Positive Blast (3.5e Spell)


Positive Endurance
Abjuration [Positive]
Level: Sorcerer/Wizard 4, Positive 4
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You grant the target protection from the power of planes of positive energy. For the duration of the spell, immune to the effects of positive-dominant planes including any hazards of the plane.


Detect Lifeforce
Divination [Positive]
Level: Cleric 1, Life 1
Components: V, S
Casting time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 2 rounds./level (D)
Saving Throw: None
Spell Resistance: No

You can see life force. You can see the current and maximum hit points of any creature they can see, along with all temporary hit points and non-lethal damage. You can also see how many hit dice those viewed have.


Collect Crystal
Conjuration
Level: Sorcerer/Wizard 5
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Target: 2 lbs. of auracrystal
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

You create three pounds of raw auracrystal, worth 420 gold pieces.

Material Component: The targeted two pounds of raw auracrystal, worth 280 gold pieces. Energy Command (3.5e Spell)

Feats

Positive Fragment [General] A small sliver of positive energy flares within you.Prerequisites: Maximum hit points of at least 40Benefit: You gain the Positive subtype. Special: If retraining rules are used in your game, this feat may not be retrained.

Positive Strike [Fighter] Your sliver of positive energy allows you to keep fighting past when you should fall.Prerequisites: Positive subtype, Weapon SpecializationBenefit: Whenever you make a successful melee attack with a weapon for which you have selected the Weapon Specialization feat, you heal 3 hit points.


Blood Bank [General] You know how to store some of your inner life force to make stored energy last longer.Prerequisites: Life Force class feature, maximum life force pool of at least 50 points, Bank Life class featureBenefit: When you use your Bank Life class feature, you may choose to blood bank. To do this costs 4 xp for every life force point you are spending on that use of Bank Life. If you blood bank, the energy banked within that container of water lasts until used, regardless of how long that takes, and the water takes on a slight red tint.

Positive Flare [General] You can call in the power of positive planes to a great extent, warping the nearby area to match.Prerequisites: Life Force class feature, maximum life force pool of at least 100 pointsBenefit: You can, as a move action, choose to start emitting an overwhelming field of your own energy to enhance life energy around you. This field flares out to a radius of 30 feet. The area within this field has the major positive-dominant trait. Each round the field is up costs 3 points from your life force pool, and you can end the field as a free action.

Positive Sustenance [General] The energy that keeps you ageless also fills your physical needs.Prerequisites: Pure Life class featureBenefit: You no longer need to eat food, drink water, sleep or breathe. You still can do all of these things, if you wish.

Endless Life [General] Your pool of life heals you even unspent.Prerequisites: Life Force class feature, maximum life force pool of at least 100 pointsBenefit: You gain fast healing X, where X is the current value of your life force pool divided by 50 (round down).


More to be uploaded.

ComponentV +, S + and M +
DescriptorPositive +
LevelSorcerer/Wizard 4 +, Positive 4 +, Cleric 1 +, Life 1 + and Sorcerer/Wizard 5 +
PrerequisiteMaximum hit points of at least 40 +, Positive subtype +, Weapon Specialization +, Life Force class feature +, maximum life force pool of at least 50 points +, Bank Life class feature +, maximum life force pool of at least 100 points + and Pure Life class feature +
RangeTouch + and Other +
SchoolAbjuration +, Divination + and Conjuration +
SummaryProtect your target from the plane of positive energy +, See hit dice/hit points of people viewed +, Create auracrystal +, Gives the positive subtype +, Heal with every melee attack. +, You can make your banked life last. +, Emit positive energy, healing and causing bursts. +, No longer need food, drink, sleep or air + and Fast healing based on remaining life force +
TypeGeneral + and Fighter +