Difference between revisions of "Minor Fixes (Legend Variant Rule)"
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=== Stealth skill === | === Stealth skill === | ||
− | *You automatically fail your Stealth check if you are not [Invisible] | + | *You automatically fail your Stealth check if you are not [Invisible], have [Concealment] or [Cover] to your target, or if you target is not distracted. |
*Upon reaching 10 ranks in Stealth you gain the ability to hide even without [Concealment] or [Cover]. | *Upon reaching 10 ranks in Stealth you gain the ability to hide even without [Concealment] or [Cover]. | ||
*Each round when in plain sight (without [Concealment] or [Cover]) you take a -3 cumulative penalty to Stealth checks. | *Each round when in plain sight (without [Concealment] or [Cover]) you take a -3 cumulative penalty to Stealth checks. | ||
+ | *People actively searching for stealthed or [Invisible] creatures may take a Move action to search for a stealthed creature within their line of sight (DC equal to 10 + opposing creature's modified stealth modifier). | ||
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Revision as of 00:10, 16 January 2014
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Minor fixes to the game that make sense.
Minor Fixes
There are a number of things in Legend that aren't quite as "right" as they should be. This is a list of various things to fix those small problems.
Stealth skill
- You automatically fail your Stealth check if you are not [Invisible], have [Concealment] or [Cover] to your target, or if you target is not distracted.
- Upon reaching 10 ranks in Stealth you gain the ability to hide even without [Concealment] or [Cover].
- Each round when in plain sight (without [Concealment] or [Cover]) you take a -3 cumulative penalty to Stealth checks.
- People actively searching for stealthed or [Invisible] creatures may take a Move action to search for a stealthed creature within their line of sight (DC equal to 10 + opposing creature's modified stealth modifier).
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