Difference between revisions of "Minor Fixes (Legend Variant Rule)"
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There are a number of things in Legend that aren't quite as "right" as they should be. This is a list of various things to fix those small problems. | There are a number of things in Legend that aren't quite as "right" as they should be. This is a list of various things to fix those small problems. | ||
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+ | === Miscellaneous Bonuses === | ||
+ | |||
+ | *Any untyped bonuses to AC do not stack with each other (though they stack with all other types of bonuses). | ||
=== Barbarian Class - Path of War (Dervish Track) === | === Barbarian Class - Path of War (Dervish Track) === | ||
− | Switch the 2nd and 3rd circles of the track. | + | *Switch the 2nd and 3rd circles of the track. |
=== Stealth skill === | === Stealth skill === | ||
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*Upon reaching 10 ranks in Stealth you gain the ability to hide even without [Concealment] or [Cover]. | *Upon reaching 10 ranks in Stealth you gain the ability to hide even without [Concealment] or [Cover]. | ||
*Each round when in plain sight (without [Concealment] or [Cover]) you take a -3 cumulative penalty to Stealth checks. | *Each round when in plain sight (without [Concealment] or [Cover]) you take a -3 cumulative penalty to Stealth checks. | ||
− | *People actively searching for stealthed or [Invisible] creatures may take a Move action to search for a stealthed creature | + | *People actively searching for stealthed or [Invisible] creatures may take a Move action to search for a stealthed creature with a Perception check (DC equal to 10 + opposing creature's modified stealth modifier). The individual searching must have line of sight to where their opponent is or the attempt automatically fails. |
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+ | === Healing === | ||
+ | |||
+ | *Abilities or effects that would increase an ability's healing do so only once per [Round]. | ||
+ | ** For example, if you attacked with a Drinking weapon and had the 5-rank Vigor benefit, you would only benefit from the increased healing once per round. | ||
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Latest revision as of 23:09, 24 February 2014
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Minor fixes to the game that make sense.
Contents
Minor Fixes[edit]
There are a number of things in Legend that aren't quite as "right" as they should be. This is a list of various things to fix those small problems.
Miscellaneous Bonuses[edit]
- Any untyped bonuses to AC do not stack with each other (though they stack with all other types of bonuses).
Barbarian Class - Path of War (Dervish Track)[edit]
- Switch the 2nd and 3rd circles of the track.
Stealth skill[edit]
- You automatically fail your Stealth check if you lack [Concealment] or [Cover] to your target, or if you target is not distracted.
- Upon reaching 10 ranks in Stealth you gain the ability to hide even without [Concealment] or [Cover].
- Each round when in plain sight (without [Concealment] or [Cover]) you take a -3 cumulative penalty to Stealth checks.
- People actively searching for stealthed or [Invisible] creatures may take a Move action to search for a stealthed creature with a Perception check (DC equal to 10 + opposing creature's modified stealth modifier). The individual searching must have line of sight to where their opponent is or the attempt automatically fails.
Healing[edit]
- Abilities or effects that would increase an ability's healing do so only once per [Round].
- For example, if you attacked with a Drinking weapon and had the 5-rank Vigor benefit, you would only benefit from the increased healing once per round.
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