Difference between revisions of "Basic Earth Weaving (3.5e Weave)"
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Revision as of 18:55, 21 April 2014
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saidar, saidin, True Power (Earth) | |
Prerequisites: | Level 1 |
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Minimum Cost: | 1 |
Maximum Cost: | 20 |
Casting time: | Standard |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | Varies |
Duration: | Varies |
Saving Throw: | Reflex or Fortitude (see text) |
Spell Resistance: | No |
When you create this weave, choose one of the following effects:
- Throw Stone: Toss an unattended object within range which weighs less than 3 pounds at a target within range, dealing 1d4 points of bludgeoning and slashing damage per character level to that target unless they succeed on a Reflex save. If they do, they may catch the object with a DC 15 Sleight of Hand check. This costs 5 points of energy, although you can deal 1d6 points per character level instead for 3 more energy, double the range for 4 more energy, and/or increase the maximum weight of the object to 10 pounds for 2 more energy. Throw Stone is instantaneous.
- Dowsing: Detect the most valuable contiguous region of nonmagical metals within 5' per point you spend creating this weave.
- Soften: Grant an object that weighs up to 2000 pounds a Magical penalty to hardness equal to 1 per 2 points of energy you spend. The object may resist this with a successful Fortitude save.
- Sustain: Sustaining Soften is a move action to sustain the penalty for 3 more rounds.
- Tie Off: Tying off Soften costs 10 points of energy, and takes a full-round action.
- Harden: Grant an object that weighs up to 2000 pounds a Magical bonus to hardness equal to 1 per 2 points of energy you spend. The object may resist this with a successful Fortitude save.
- Sustain: Sustaining Harden is a move action to sustain the bonus for 3 more rounds.
- Tie Off: Tying off Harden costs 15 points of energy, and takes a full-round action.
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