Difference between revisions of "Half-Lucerna (3.5e Template)"
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Born of a mortal race and a lucerna, the half-lucerna retains its otherworldly parents liveliness, albeit not their endless life. They too can survive on the plane of positive energy. | Born of a mortal race and a lucerna, the half-lucerna retains its otherworldly parents liveliness, albeit not their endless life. They too can survive on the plane of positive energy. | ||
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+ | Half-lucerna tend to look mostly like their mortal race, but with paler colors. They retain the pastel, slightly glowing, eyes of the lucerna. | ||
=== Creating a Half-Lucerna === | === Creating a Half-Lucerna === | ||
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The half-lucerna retains the base creature's type, but gains the [[Subtype::Positive]] subtype. | The half-lucerna retains the base creature's type, but gains the [[Subtype::Positive]] subtype. | ||
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+ | ==== Special Abilities ==== | ||
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+ | As the base creature plus healing hands. | ||
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+ | Healing Hands ([[Su]]): | ||
+ | The half-lucerna is capable of channeling positive energy to heal themselves or others by touch. Each day they can heal a total number of hit points equal to their hit dice times their Charisma bonus, with a minimum of their hit dice. They may choose to divide their healing among multiple recipients, and they don’t have to use it all at once. Using healing hands is a swift action if targeting the user and a standard action otherwise. | ||
==== Abilities ==== | ==== Abilities ==== | ||
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==== Challenge Rating ==== | ==== Challenge Rating ==== | ||
− | + | +[[CR::1]] | |
==== Alignment ==== | ==== Alignment ==== |
Latest revision as of 14:31, 20 February 2015
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Half-Lucerna
Born of positive energy outsiders, these folks have just a touch of that power.
Born of a mortal race and a lucerna, the half-lucerna retains its otherworldly parents liveliness, albeit not their endless life. They too can survive on the plane of positive energy.
Half-lucerna tend to look mostly like their mortal race, but with paler colors. They retain the pastel, slightly glowing, eyes of the lucerna.
Creating a Half-Lucerna[edit]
"Half-lucerna" is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 3 or higher (referred to hereafter as the base creature).
A half-lucerna uses all the base creature’s statistics and special abilities except as noted here.
Size and Type[edit]
The half-lucerna retains the base creature's type, but gains the Positive subtype.
Special Abilities[edit]
As the base creature plus healing hands.
Healing Hands (Su): The half-lucerna is capable of channeling positive energy to heal themselves or others by touch. Each day they can heal a total number of hit points equal to their hit dice times their Charisma bonus, with a minimum of their hit dice. They may choose to divide their healing among multiple recipients, and they don’t have to use it all at once. Using healing hands is a swift action if targeting the user and a standard action otherwise.
Abilities[edit]
Change from the base creature as follows: Con +2.
Aging[edit]
Half-lucerna age slower than their mortal parent. To calculate the age categories of a half-lucerna, start with the age categories of their non-lucerna race. Increase the start point of each category by 20%.
Environment[edit]
Half-lucerna tend to live on the plane of positive energy, but can be found anywhere.
Challenge Rating[edit]
+1
Alignment[edit]
Same as base creature.
Advancement[edit]
Same as base creature.
Level Adjustment[edit]
+1
Plane of Life | |
This piece of homebrew is part of the Plane of Life sourcebook, a collection of content about positive energy. |
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