Difference between revisions of "Rod of Summons (3.5e Equipment)"

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A rod of summons attunes itself to the power of its wielder. The creatures summoned by the rod, however, are not under control and act under their own accordance and will. Creatures are summoned within a range of 50 feet.
 
A rod of summons attunes itself to the power of its wielder. The creatures summoned by the rod, however, are not under control and act under their own accordance and will. Creatures are summoned within a range of 50 feet.
  
Summons last for 1 minute if the rank is the highest rank the user can summon from or last indefinitely if summoned from a lower rank , until killed, dismissed or until a new summon is summoned. Activating the rod is a [[SRD:Full-Round Actions|full-round action]] to summon or dismiss creatures. Only one creature/set may be summoned at a time. Summoning a new creature/set dismisses the previous one. Summoned creatures are automatically dismissed if they leave a radius of 800 feet from the rod.
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Summons last for 1 minute if the rank is the highest rank the user can summon from or last indefinitely if summoned from a lower rank, until killed, dismissed or until a new summon is summoned. Activating the rod is a [[SRD:Full-Round Actions|full-round action]] to summon or dismiss creatures. Only one creature/set may be summoned at a time. Summoning a new creature/set dismisses the previous one. Summoned creatures are automatically dismissed if they leave a radius of 800 feet from the rod.
  
 
Roll a d10 to determine the summoned creature or set. Creatures cannot be summoned into an environment that cannot support them. When the creatures appear, they act immediately.
 
Roll a d10 to determine the summoned creature or set. Creatures cannot be summoned into an environment that cannot support them. When the creatures appear, they act immediately.

Revision as of 20:18, 22 February 2015

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Author: Ganteka Future (talk)
Date Created: 21 February 2015
Status: Tentative Completion
Editing: Clarity edits only please
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Rod of Summons

Rod of Summons
Price: 6,000 gp
Body Slot: Held
Caster Level: 9th
Aura: Moderate Conjuration (Summoning)
Activation: Use-activated Full-round
Weight: 2

This ebony-wood rod has a platinum tip shaped like a clawed foot holding a ball.

A rod of summons attunes itself to the power of its wielder. The creatures summoned by the rod, however, are not under control and act under their own accordance and will. Creatures are summoned within a range of 50 feet.

Summons last for 1 minute if the rank is the highest rank the user can summon from or last indefinitely if summoned from a lower rank, until killed, dismissed or until a new summon is summoned. Activating the rod is a full-round action to summon or dismiss creatures. Only one creature/set may be summoned at a time. Summoning a new creature/set dismisses the previous one. Summoned creatures are automatically dismissed if they leave a radius of 800 feet from the rod.

Roll a d10 to determine the summoned creature or set. Creatures cannot be summoned into an environment that cannot support them. When the creatures appear, they act immediately.

Table: Maximum ECL & Summoning Rank
Max ECL Summon
3 1st Rank
6 2nd Rank
9 3rd Rank
121 4th Rank
  1. ECLs of 15 and higher may
summon 4th rank entries
with indefinite duration.
Table: 1st Rank
d10 Creature/Set Summoned
1 1d6 lizards1
2 Small viper1
3 Cat
4 2d4 Rats
5 Dog
6 1d4 Tiny monstrous spiders
7 4d4 Bats
8 Raven
9 1d4 Tiny monstrous scorpions
10 Eagle
  1. Aquatic or terrestrial summons.
  2. Aquatic only. Reroll if necessary.
Table: 2nd Rank
d10 Creature/Set Summoned
1 1d4 Small vipers1
2 Manta ray2
3 Hyena
4 1d4 Baboons
5 War pony
6 1d4 Badgers
7 4d4 Ravens
8 Giant bee
9 Medium monstrous centipede
10 Heavy horse
  1. Aquatic or terrestrial summons.
  2. Aquatic only. Reroll if necessary.
Table: 3rd Rank
d10 Creature/Set Summoned
1 Crocodile1
2 1d4 Medium sharks2
3 Leopard
4 1d4 Light warhorses
5 2d4 Giant ant workers
6 1d4 Camels
7 4d4 Ravens
8 Bison
9 2d4 Giant bees
10 Hippogriff
  1. Aquatic or terrestrial summons.
  2. Aquatic only. Reroll if necessary.
Table: 4th Rank
d10 Creature/Set Summoned
1 2d4 Crocodiles1
2 1d4 Large sharks2
3 Lion
4 Dire ape
5 Giant ant soldiers
6 Pegasus
7 4d4 Camels
8 Giant praying mantis
9 1d4 Bat swarms
10 Deinonychus
  1. Aquatic or terrestrial summons.
  2. Aquatic only. Reroll if necessary.

Prerequisites: Craft Rod, summon nature's ally V –or– summon monster V.
Cost to Create: 3,000 gp, 240 EXP, 6 days.



Back to Main Page3.5e HomebrewEquipmentRods

AuthorGanteka Future +
Body SlotHeld +
Cost6,000 gp +
Identifier3.5e Equipment +
RatingUnrated +
SummaryThis rod can be used to summon a variety of creatures, none of which are under any control. +
TitleRod of Summons +