Difference between revisions of "User:Luigifan18/Somewhere Over The Rainbow (3.5e Maneuver)"

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(Project #281! This is a throw that works vertically as well as horizontally! For now, I'm just setting up the basics. Collision mechanics will come later.)
 
m (Luigifan18 moved page Somewhere Over The Rainbow (3.5e Maneuver) to User:Luigifan18/Somewhere Over The Rainbow (3.5e Maneuver): I can't consider this ready until the collision mechanics are set up. They're going to be half the fun!)
(No difference)

Revision as of 19:27, 24 September 2015

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Author: Luigifan18 (talk)
Date Created: September 24, 2015
Status: Incomplete
Editing: Clarity edits only please
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Somewhere Over The Rainbow
Setting Sun (Strike)
Level: 8
Prerequisite: 4 Setting Sun maneuvers
Initiation Action: 1 standard action
Range: Melee reach
Target: One creature
Duration: Instantaneous
Saving Throw: See text

Somewhere over the rainbow, way up high
I can see a hapless shmuck hurtling through the sky.

This maneuver functions like mighty throw[1], except as noted below.

As part of initiating this maneuver, you attempt to trip your opponent, gaining a +8 bonus on the opposed Strength or Dexterity check. If you beat your foe, you do 6d6 damage to the foe and throw them high up into the air, peaking at a height of up to 10 feet per initiator level. (You don't have to throw your victim that high if you don't want to.) The horizontal distance also peaks at 10 feet away per initiator level; you can throw the victim towards any square within that distance. (Essentially, if you could move to a given square in a single move action with complete intangibility (i.e. being able to pass through anything, including effects that would block intangible creatures, such as a wall of force) and had a movement speed of 10 ft./initiator level, you can target that square for the victim of this maneuver to land in.) You choose the target square as part of the process of throwing the victim. Once the target square is chosen, the victim travels to the target square in a straight arc of effect (unless the arc of effect is interrupted, then see below), reaching maximum height halfway through the line, and takes appropriate falling damage and falls prone upon reaching the target square. (Arc of effect is just line line of effect, except that it has height, meaning that it is not interrupted by obstacles on the ground if it has sufficient height to clear them at that point on the line, but is interrupted by ceilings and other obstacles in midair if its height at that point on the line matches the position of the obstacle.)



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