Difference between revisions of "Occult (3.5e Equipment)"

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(My maths seem fine, comments welcomed.)
 
(It was boring, remade it)
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==Occult==
 
==Occult==
[[Summary::An occult weapon is attuned to a creature's magical abilities rather than their abilities.]] An occult weapon does not add any ability score to attack or damage. When wielding an occult weapon you add 3/4 (rounded down) of your highest caster level to your attack roll and deal an extra 1d6 magic damage per 3 point of caster level you have. Items that increase your caster level do not increase an occult weapon attack and damage.  
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[[Summary::An Occult weapon draw it powers from strange unseen forces which are powered by the wielder's mental state, in the hand of an enlightened user it is also capable of a powerful charge up attack.]] Firstly the wielder of an occult weapon may use her highest mental ability score instead of [[Strength]] or [[Dexterity]] for the purpose of attack, damage and combat maneuvers with the occult weapon.
  
Strong transmutation; CL 15th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]]; Price: [[Cost::+2]].
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If the wielder possess a [[Dark Insight (3.5e Variant Rule)|Dark Insight]] score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of [[Mindbreak (3.5e Variant Rule)|madness]] with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of  [[Dark Insight (3.5e Variant Rule)|Dark Insight]] the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s.
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Strong Divination; CL 15th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[Dark Scholar's Insight (3.5e Spell)|''dark scholar's insight'']]; Price: [[Cost::+3]].
 
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Revision as of 21:10, 29 April 2016

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Author: Leziad (talk)
Date Created: 9 June 2014
Status: Finished
Editing: Clarity edits only please
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Occult

An Occult weapon draw it powers from strange unseen forces which are powered by the wielder's mental state, in the hand of an enlightened user it is also capable of a powerful charge up attack. Firstly the wielder of an occult weapon may use her highest mental ability score instead of Strength or Dexterity for the purpose of attack, damage and combat maneuvers with the occult weapon.

If the wielder possess a Dark Insight score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of madness with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of Dark Insight the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s.

Strong Divination; CL 15th; Craft Magic Arms and Armor, dark scholar's insight; Price: +3.



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Leziad's Homebrew (4495 Articles)
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AuthorLeziad +
Cost+3 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryAn Occult weapon draw it powers from strange unseen forces which are powered by the wielder's mental state, in the hand of an enlightened user it is also capable of a powerful charge up attack. +
TitleOccult +