Difference between revisions of "Occult (3.5e Equipment)"

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(It was boring, remade it)
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==Occult==
 
==Occult==
[[Summary::An Occult weapon draw it powers from strange unseen forces which are powered by the wielder's mental state, in the hand of an enlightened user it is also capable of a powerful charge up attack.]] Firstly the wielder of an occult weapon may use her highest mental ability score instead of [[Strength]] or [[Dexterity]] for the purpose of attack, damage and combat maneuvers with the occult weapon.
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[[Summary::An Occult weapon draw it powers from strange unseen forces and in the hand of an enlightened user it is also capable of a powerful charge up attack.]] The wielder of an occult weapon may use her caster level (up to her ECL or CR, whichever is applicable) instead of her base attack bonus when attacking with an occult weapon. This include both the attack roll and any extra attacks granted by base attack bonus.  
  
 
If the wielder possess a [[Dark Insight (3.5e Variant Rule)|Dark Insight]] score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of [[Mindbreak (3.5e Variant Rule)|madness]] with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of  [[Dark Insight (3.5e Variant Rule)|Dark Insight]] the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s.
 
If the wielder possess a [[Dark Insight (3.5e Variant Rule)|Dark Insight]] score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of [[Mindbreak (3.5e Variant Rule)|madness]] with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of  [[Dark Insight (3.5e Variant Rule)|Dark Insight]] the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s.

Revision as of 21:25, 29 April 2016

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Author: Leziad (talk)
Date Created: 9 June 2014
Status: Finished
Editing: Clarity edits only please
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Occult

An Occult weapon draw it powers from strange unseen forces and in the hand of an enlightened user it is also capable of a powerful charge up attack. The wielder of an occult weapon may use her caster level (up to her ECL or CR, whichever is applicable) instead of her base attack bonus when attacking with an occult weapon. This include both the attack roll and any extra attacks granted by base attack bonus.

If the wielder possess a Dark Insight score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of madness with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of Dark Insight the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s.

Strong Divination; CL 15th; Craft Magic Arms and Armor, dark scholar's insight; Price: +3.



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Leziad's Homebrew (4510 Articles)
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AuthorLeziad +
Cost+3 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryAn Occult weapon draw it powers from strange unseen forces and in the hand of an enlightened user it is also capable of a powerful charge up attack. +
TitleOccult +