Difference between revisions of "Occult (3.5e Equipment)"
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==Occult== | ==Occult== | ||
− | [[Summary::An Occult weapon draw it powers from strange unseen forces | + | [[Summary::An Occult weapon draw it powers from strange unseen forces and in the hand of an enlightened user it is also capable of a powerful charge up attack.]] The wielder of an occult weapon may use her caster level (up to her ECL or CR, whichever is applicable) instead of her base attack bonus when attacking with an occult weapon. This include both the attack roll and any extra attacks granted by base attack bonus. |
If the wielder possess a [[Dark Insight (3.5e Variant Rule)|Dark Insight]] score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of [[Mindbreak (3.5e Variant Rule)|madness]] with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of [[Dark Insight (3.5e Variant Rule)|Dark Insight]] the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s. | If the wielder possess a [[Dark Insight (3.5e Variant Rule)|Dark Insight]] score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of [[Mindbreak (3.5e Variant Rule)|madness]] with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of [[Dark Insight (3.5e Variant Rule)|Dark Insight]] the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s. |
Revision as of 21:25, 29 April 2016
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Occult
An Occult weapon draw it powers from strange unseen forces and in the hand of an enlightened user it is also capable of a powerful charge up attack. The wielder of an occult weapon may use her caster level (up to her ECL or CR, whichever is applicable) instead of her base attack bonus when attacking with an occult weapon. This include both the attack roll and any extra attacks granted by base attack bonus.
If the wielder possess a Dark Insight score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of madness with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of Dark Insight the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s.
Strong Divination; CL 15th; Craft Magic Arms and Armor, dark scholar's insight; Price: +3.
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