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===Saving Throws=== | ===Saving Throws=== |
Latest revision as of 05:43, 2 February 2017
This article is about Saving Throw, in 3.5e. | |
For other uses of Saving Throw, see Saving Throw (disambiguation). |
This material is published under the OGL |
Contents
Saving Throws[edit]
Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class, level, and an ability score. Your saving throw modifier is: Base save bonus + ability modifier.
Saving Throw Types[edit]
The three different kinds of saving throws are Fortitude, Reflex, and Will:
Fortitude[edit]
These saves measure your ability to stand up to physical punishment or attacks against your vitality and health. Apply your Constitution modifier to your Fortitude saving throws.
Reflex[edit]
These saves test your ability to dodge area attacks. Apply your Dexterity modifier to your Reflex saving throws.
Will[edit]
These saves reflect your resistance to mental influence as well as many magical effects. Apply your Wisdom modifier to your Will saving throws.
Saving Throw Difficulty Class[edit]
The DC for a save is determined by the attack itself.
Automatic Failures and Successes[edit]
A natural 1 (the d20 comes up 1) on a saving throw is always a failure (and may cause damage to exposed items; see Items Surviving after a Saving Throw). A natural 20 (the d20 comes up 20) is always a success.
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