Difference between revisions of "Reverse Causality (3.5e Maneuver)"

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(Created page with " {{author |author_name= SecondDeath777 |date_created= 2 October 2017 |status= Maybe ridiculous. |balance=High }} <onlyinclude>{{3.5e Maneuver |name= Reverse Causality |disci...")
 
 
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|summary= Turn a tactical assault from your foes into an intense heal.  
 
|summary= Turn a tactical assault from your foes into an intense heal.  
 
|fluff= The wizard thought that his maximized fireball would finish your weakened party off. '''He thought wrong.'''
 
|fluff= The wizard thought that his maximized fireball would finish your weakened party off. '''He thought wrong.'''
|text= Select any number of creatures, in addition to yourself. Until the point in the initiative where you used this maneuver arrives again, all damage that would be dealt to the maneuver's targets heals them instead. All overheal this would cause may be distributed to other targets of the maneuver, at your discretion. Every time an enemy heals a target of this maneuver by damaging them, they are entitled to a Wisdom check (DC 17 + your wisdom modifier) to discover what is happening.  
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|text= Select any number of creatures, in addition to yourself. Until the point in the initiative where you used this maneuver arrives again, all damage that would be dealt to the maneuver's targets heals them instead. All overheal this would cause may be distributed to other targets of the maneuver, at your discretion. The moment this maneuver heals one of its targets, all enemies are made aware of what's happening, and are likely not to attack.
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Friendly fire neither heals nor damages the targets of this maneuver while it's active.
  
 
You must wait 3 rounds after initiating this maneuver to do so again, even if it is refreshed before then.  
 
You must wait 3 rounds after initiating this maneuver to do so again, even if it is refreshed before then.  

Latest revision as of 01:29, 3 October 2017


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Author: SecondDeath777 (talk)
Date Created: 2 October 2017
Status: Maybe ridiculous.
Editing: Clarity edits only please
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Reverse Causality
Ideal Heart (Boost)
Level: 7
Prerequisite: Three Ideal Heart Maneuvers, Int 20 ot Wis 20
Initiation Action: 1 immediate action
Range: 60 ft
Targets: Any number of creatures
Duration: 1 round
Saving Throw: None
The wizard thought that his maximized fireball would finish your weakened party off. He thought wrong.

Select any number of creatures, in addition to yourself. Until the point in the initiative where you used this maneuver arrives again, all damage that would be dealt to the maneuver's targets heals them instead. All overheal this would cause may be distributed to other targets of the maneuver, at your discretion. The moment this maneuver heals one of its targets, all enemies are made aware of what's happening, and are likely not to attack.

Friendly fire neither heals nor damages the targets of this maneuver while it's active.

You must wait 3 rounds after initiating this maneuver to do so again, even if it is refreshed before then.

This is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesIdeal Heart

Article BalanceHigh +
AuthorSecondDeath777 +
DisciplineIdeal Heart +
Identifier3.5e Maneuver +
Level7 +
RatingUnrated +
SummaryTurn a tactical assault from your foes into an intense heal. +
TitleReverse Causality +
TypeBoost +