Difference between revisions of "User:Zhenra-Khal/Realms Of Beyond"

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Revision as of 04:19, 23 February 2018

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Author: Zhenra-Khal (talk)
Date Created: 5/23/2017
Status: Work In Progress
Editing: Clarity edits only please
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Realms Of Beyond

Realms of Beyond is a new d20 game (Effectively), introducing new mechanics and altering old ones, complete with a campaign setting.

Eventually intended to be its own game, this is where I'll be posting my things for now. Based on many campaign settings - Forgotten realms mostly, with touches of Dragonlance and Eberron thrown in - And other games, such as Shadowrun, as well as some books I've read, like the Green Rider series by Kristen Britain, or the Enchanted Forest chronicles by Patricia C. Wrede, and shows like RWBY, the Shannara Chronicles and The Magicians.

This setting isn't horribly different from other settings; It's set in a bit of a Tippyverse world that then experienced a thousand years without magic. When magic reawakens and the gods once more walk among us, it sends the world into chaos. Most cities are well-protected and plentiful, but outside the main kingdoms lies the Beyond, where wild-magic-twisted monsters reign and small villages use spear, wall and whatever else they can cobble together to defend themselves. The reborn Divine struggle to regain followers, and the larger kingdoms train warriors to protect civilization from the hell outside.

Since magic has been dormant for a thousand years, many people distrust it. Smalls wars have broken out between Mundanes and Magi and even in places where those conflicts aren't, most are still suspicious of magic. People gifted with skill in magic are coveted by the Magi and often hunted down by Mundane extremist groups. Magical creatures often suffer the same fate - Protected or destroyed.


This supplement for the D&D game presents new mechanics, effectively being a new d20 game all to itself, as well as an optional campaign setting.

Contents

Introduction
Mechanics
The Setting
Chapter 1: Character Creation
Experience and Levels
Ability Scores
Races
Classes
Chapter 2: Races
Halfbreeds
Bloodtouched
Adapted
Chapter 3: Classes
Archetypes
Non-Class Advancement
Chapter 4: Character Options
Flaws
Traits
Mutations
Skills
Feats
Talents
Character Backgrounds
Chapter 5: Gear and Equipment
Gear
Vehicles and Mounts
Magic Items
Chapter 6: Magic
The Astral Realm
The Shadow Plane
Arcane Magic
Divine Magic
Incarnum and Soulweaving
Blade Magic
Pact Magic
Artifice
The Power Of The Voice
Material Meaning
Runecraft
Spellfire
Ritual Magic
Magic Items
Chapter 7: Combat
Basics
Offense and Defense
Action Types
Chapter 8: Class Ability Components
Spells
Powers
Maneuvers
Soulmelds
Chapter 9: Bestiary
Types and Subtypes
Chapter 10: The Realms
Locations
Historic Events
People of Interest
Cosmology



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