Difference between revisions of "Blitzball (3.5e Equipment)"

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{{3.5e Magic Item
 
{{3.5e Magic Item
 
|name=Blitzball
 
|name=Blitzball
|cost=varies on the Weave
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|price=varies on the Weave
 
|bslot=Held
 
|bslot=Held
 
|cl=7th
 
|cl=7th

Revision as of 22:21, 22 March 2018


Homebrew.png
Author: Primordial Elder Dragon (talk)
Date Created: 03/22/18
Status: Work in Progress
Editing: Clarity edits only please
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The Blitzball

Blizball

Exotic Thrown Melee

Cost: 4300/varies gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: 18-20x3
Range Increment: 60'
Weight2: 10 lbs
Type3: Bludgeoning
HP4: 15
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


The Blitzball is a piece of sporting equipment for a game of the same name. It is a spherically-studded ball about thirty centimeters in diameter utilized in a sport unique to another universe where it is the main available form of entertainment. It can also be used as a weapon. Although blitzballs appear resilient against the powerful kicks of blitzball contenders, and the various hides of enemies : they are light; the material comprising the blitzball lacks the density to sink on its own, and even flies in an upward curve after receiving powerful enough strike.

The aquatic sport is played on spherical stadia filled with pyrefly-infused water. According to legends, the sphere pool utilizes pyreflies to congeal the water into a sphere. Blitzball players can stay active underwater for extended periods of time because they are supported by the pyreflies contained in the water that feed oxygen into them through the skin. The game is for all intents and purposes, underwater soccer (football).

The blitzball can be thrown by hand or, as it usually is, kicked forcefully into opponents and enemies. Upon contact the ball strikes with a bludgeoning force, knocking into them like a small battering ram. The stronger the kick. The more powerful the strike. Those who are not proficient with a blitzball and try to use it as weapon not only get a minus -2 to there attack rolls with it but the shots can go wild with a 30% chance to veer off course with how Blitzballs move through air instead of water. If fighting underwater, the Blitzball veer percentage change lowers to 10%. Also when using a blitz ball the ways of adding bonuses to attack rolls and damage are different depending on your preferred method of attacking with one. Throwing a blitzball, you add your Dex Mod. Kicking one? Your Str instead as if you were making a jump check.


Blitzball
Price: varies on the Weave
Body Slot: Held
Caster Level: 7th
Aura: Strong Evocation
Activation: Use-Activated
Weight: 10


Blitzballs are made from a combination of Dordweave and sometimes even Mineral Weave skin meshes. The woven mesh of several layers covers over a layer of impact absorbing foam and with a core of Spellshocked Wood. It is because of this the Blitzball has been seen used as not only a weapon but a focus for spells, powers and elemental energy. Whenever a Blitzball is used in a strike, it automatically returns to the user, arcing through the air and functioning as a Returning weapons but coming back immediately instead of at the end of the round.

The utilize the spell and power channeling of a blitzball, The user must make a concentration check of 10 + The level of Spell or Power + Their CHA mod to successfully channel the energy into the ball. Once this is done, the ball can be thrown or kicked and immediate the spell or power flares up, coating the ball in the energy of the spell like an Aura and once it makes a successful attack, the spell fires off as if the ball is using the wand striking ability. Once a spell has been channeled you have to wait 1d4 rounds before attempting it again.

Blitzballs can also be made of Mineral Weave as I stated before. But since Mineral Weave is mostly made for armored clothing, the way it works for Blitzballs is a little different as I will list below. The ball's outer layers of skin are not totally all Mineral Weave either, to be clear. Rather than that, it is alternating layers of the Mineral Weave, then Dord, then Mineral again until the last and finally layer, the one you hold onto is a mixed mesh of both.

  • Alexandrite Weave
  • Amethyst Weave
  • Black Tourmaline Weave
  • Citrine Weave
  • Diamond Weave
  • Emerald Weave
  • Mystic Topaz Weave
  • Peridot Weave
  • Ruby Weave
  • Sapphire Weave

Prerequisites: Craft Magic Arms and Armor, greater magic weapon.
Cost to Create: 3,000 gp, 640 EXP, 16 days. Cost Also varies if you have used a Mineral Weave.



Back to Main Page3.5e HomebrewEquipmentMagic Weapons

AuthorPrimordial Elder Dragon +
Body SlotHeld +
ClassThrown + and Melee +
Cost4300/varies gp + and varies on the Weave +
Critical18-20x3 +
Damage1d8 +
Damage TypeBludgeoning +
Hardness10 +
Hit Points15 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range60 +
RatingUndiscussed +
SummaryA unique sports ball that is just as effective as a powerful ranged melee weapon. +
TitleBlitzball +
Weight10 +