Blitzball (3.5e Equipment)
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Note from the Author
I loved FFX. Loved it to death. I'd give a portion of my soul for Blitzball to be a real thing. The idea came from the other night I was rolling a random character backgrounds from the ol Central Casting book. My character rolled that she was a child prodigy at a sport. So then I rolled from a random list of sport and she got football (Soccer). My friend who was with me at the time sparked the idea about how she too loved Blitzball from the game. One thing lead to another, my DM said it was fun and kick ass so......HERE. Blitzballs for everyone!!!!
Exotic Thrown Melee
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The Blitzball is a piece of sporting equipment for a game of the same name. It is a spherically-studded ball about thirty centimeters in diameter utilized in a sport unique to another universe where it is the main available form of entertainment. It can also be used as a weapon. Although blitzballs appear resilient against the powerful kicks of blitzball contenders, and the various hides of enemies : they are light; the material comprising the blitzball lacks the density to sink on its own, and even flies in an upward curve after receiving powerful enough strike. Blitzballs are also frictionless in water because of their properties and how they are built, acting as if they have total freedom of movement. Some of this does transfer as they operate in air, but it is minor.
The aquatic sport is played on spherical stadia filled with pyrefly-infused water. According to legends, the sphere pool utilizes pyreflies to congeal the water into a sphere. Blitzball players can stay active underwater for extended periods of time because they are supported by the pyreflies contained in the water that feed oxygen into them through the skin. The game is for all intents and purposes, underwater soccer (football).
The blitzball can be thrown by hand or, as it usually is, kicked forcefully into opponents and enemies. Upon contact the ball strikes with a bludgeoning force, knocking into them like a small battering ram. The stronger the kick. The more powerful the strike. Those who are not proficient with a blitzball and try to use it as weapon not only get a minus -3 to their attack rolls with it but the shots can go wild with a 30% chance to veer off course with how Blitzballs move through air instead of water. If fighting underwater, the Blitzball veer percentage change lowers to 10%. Also when using a blitz ball the ways of adding bonuses to attack rolls and damage are different depending on your preferred method of attacking with one. Throwing a blitzball, you add your Dex Mod. Kicking one? Your Str instead as if you were making a jump check. Blitzballs also benefit from ranged attack feats.
|Price:||as above, but also varies on the Weave|
All Blitzballs are made from a combination of Dordweave and sometimes even Mineral Weave skin meshes. The woven mesh of several layers covers over a layer of impact absorbing foam and with a core of Spellshocked Wood. It is because of this the Blitzball has been seen use as not only a weapon but a focus for spells, powers, and elemental energy. Whenever a Blitzball is used in a strike, it automatically returns to the user, arcing through the air and functioning as an enchanted Rebound weapon. Blitzballs made for fighting are also made with the Collision enchantment already on them. For more experienced users they can even have the Floating enchantment put on it for an extra 1000 gp either during it's creation or later from an enchanter.
To utilize the spell and power channeling of a blitzball, The user must make a concentration check of 10 + The level of Spell or Power + Their CHA mod to successfully channel the energy into the ball. Once this is done, the ball can be thrown or kicked and immediate the spell or power flares up, coating the ball in the energy of the spell/power like an Aura and once it makes a successful attack, the spell fires off as if the ball is using the wand striking ability. Once a spell has been channeled you have to wait 1d4 rounds before attempting it again.
Blitzballs can also be made of Mineral Weave as I stated before. But since Mineral Weave is mostly made for armored clothing, the way it works for Blitzballs is a little different as I will list below. The ball's outer layers of skin are not totally all Mineral Weave either, to be clear. Rather than that, it is alternating layers of the Mineral Weave, then Dord, then Mineral again until the last and finally layer, the one you hold onto is a mixed mesh of both.
- Alexandrite Weave = (Cost raise = 10,000) This strange fabric seems to change color depending on the type of light that hits it. If used on a Blitzball, when an attack is levied against something the ball has 30% chance to phase out, becoming invisible during the attack during mid-flight. If it does, the strike can incur a sneak attack bonuses dealing an extra 1d4 points of damage per 10ft travelled before impact. Because of this, the enemy gets a reflex save (DC = 10 + BAB + Dex Mod) to narrowly dodge out of the way as it phases back into normal visible light right before striking them.
- Amethyst Weave = (Cost raise = 10,000) = This deep purple fabric has the abilities to break through Magic and Psionics and cut through it like a knife through butter. When a Amethyst Blitzball strikes someone with a magical/psionic effect on their form or against a magical/psionic effect like a Wall of Force or Elemental Energy, you can roll a concentration check against the magical effect to literally blast through or blast it away. The Check is a DC of 10 + Level of the Spell/Power + the enemies Cha Mod. You may only do this once per encounter.
- Black Tourmaline Weave = (Cost raise = 2,500) = This gleaming black fabric confers the power to channel and harness the power of lightning. Black tourmaline weave is impervious to electricity, and can stop the propagation of lightning and electricity effects or even be used as way to bounce it around. Black Tourmaline Blitzball has the power to empower lightning and Electrical Damage by 2 points of damage for every Enhancement bonus of the weapon. Aslo if you were to get Any form a Lightning Enchantment on the Ball, it's costs half as much.
- Citrine Weave = (Cost raise = 5,000) = This bright orange fabric increases the wearer's luck in myriad small but noticeable ways. One way is the fact that with a Citrine Blitzball has the ability to bounce and rebound of enemies and objects to hit other targets. If you make a concentration check ( 10 + BAB + Int Mod) before attacking with a Citrine Blitzball, after it has successfully hit an enemy, miss, or hit an object you can have the option to roll a second ranged attack roll for the Blitzball to bounce from the point of impact and attack another target within it's max range. This can only be done in combat 1 + Int Mod times. Outside of combat? DM's Discretion. Also users of a Citrine Blitzball can have their luck play out when it comes to critical hits. instead of doubling it's crit range like you would with a Keening weapon, if you score a critical hit with a Citrine Blitzball, you have 5% change to have it's Damage Multiplier Double from x3 to x6.
- Diamond Weave = (Cost raise = 10,000) = This shiny white, pearlescent fabric makes a Diamond Blitzball one of the most beautiful of the ones that can be crafted. Just like any other Blitzball it is made from tough material and can stand up to a lot of punishment and deliver it spades. But a Diamond Blitzball is the cream of the crop when it comes to durability when it comes to Blitzball and getting hit by one is akin to getting smacked with a Cannonball covered in Dragonscales. The Collision enchantment of the Blitzball doubles the damage to 10 points and because of it's durability it also functions as a Siege Weapon, but because of the power of such a ball, the user must have a STR score of at least 16 to wield it properly or a Diamond Blitzball will function as if they did not have the proficiency for it. Also because of it's make up certain enchantments are half the cost to put onto a Diamond Blitzball. These are = Knockback, Momentum, Opportunity, Levigate, and Earthshaker.
- Emerald Weave = (Cost raise = 2,500) = This vibrant green fabric is as caustically resistant as it is able to cause others to feel the brunt of it's force when smacking them with it. Emerald weave is impervious to acid and can be used to insulate a person or object from acid and can also channel acidic properties and energy onto enemies. Emerald Blitzballs have the power to empower Acidic and Caustic/Poison Damage by 2 points of damage for every Enhancement bonus of the weapon. Aslo if you were to get Any form a Acid Enchantment on the Ball, it's costs half as much.
- Mystic Topaz Weave = (Cost raise = 5,000) = This multicolored fabric seems to constantly change colors in a friscalating pattern. Because of this, the blitzball refracts light much like a prism but only in certain ways. M.Topaz Blitzball comes with a Tetra Enchantment already on it and ready to be used and causes enemies weak to light to take 1.5x damage. It also has the power to boost the spell/power level of Any Prismatic Spell or Power as well as any Spell or Power with the Light Descriptor by 2 levels. However this can only be done 1 + Cha Mod per day. Also, enemies hit by a M.Topaz Blitzball must roll a Will Save ( DC 10 + BAB + Your Cha Mod) or suffer the effect of being Dazed, Confused, Dazzled, or Fascinated for 1d4 Rounds. Roll a d4 to see which one. Because of it's properties, the cost of putting the Brilliant Energy Enchantment on a M.Topaz Blitzball if halved.
- Ruby Weave = (Cost raise = 2,500) = This smooth, bright red fabric scintillates the senses and imbues a Blitzball with the power of fire. Ruby weave is impervious to fire and can be used to insulate fire and heat as well as bring it's wrath upon foes. Ruby Blitzballs have the power to empower Fire and Flame Damage by 2 points of damage for every Enhancement bonus of the weapon. Aslo if you were to get Any form a Fire Enchantment on the Ball, it's costs half as much.
- Sapphire Weave = (Cost raise = 2,500) = This dark blue fabric cools the mind and imbues a Blitzball with the power of Ice and Water. Sapphire weave lets water glide off of it and will never get wet. Furthermore is it impervious to cold and it can be used to insulate sources of intense cold to coat it's enemies with frigid water and numbing frost. Sapphire Blitzballs have the power to empower Ice and Frost Damage by 2 points of damage for every Enhancement bonus of the weapon. Aslo if you were to get Any form a Frost/Ice Enchantment on the Ball, it's costs half as much.
- Switch Hitter = (Cost raise = Varies/Combine two of the ones above) = The Switch Hitter is a custom blitzball build that combines two Mineral Weaves together into one seamless form, blending it's functions together in battle. While difficult to do when making, it can be very useful in giving someone options in battle, which it is why it is terribly expensive to do, depending on the mixture of the weaving for it's outer shell.
- Triple Foul = (Cost raise = Varies/Combine three of the ones above) = The is much the same of the one above, but it uses THREE weaves instead of the two the Switch Hitter does. Triple Foul Blitzballs are one of the hardest to make and take well over a month to complete. Only the best and most experienced of makers can even attempt to create one and very few even have.
- The Legendary Rainbow World Champion = (Cost raise = Incalculable. Can only be found.) = Lord Ohalland was a legendary Figure of his land. A Great Summoner and Master of the Magical Arts. He was also regarded as the best Blitzball player to have ever lived and no one was his peer. His command and control of a Blitzball was so great that in temples across the lands, people erect statues to him, praying to the figure to bless their bodies and minds with the skill and prowess that he possessed. But the one thing he carried with him always even until his death was his Blitzball, World Champion. World Champion is a Legendary +10 Masterwork Blitzball that knows no equal in power, versatility and majesty. The reason why it is called the Rainbow World Champion is because unlike all other Blitzballs, he created it years ago with the power and weave of all Mineral Weaves. It can utilize the power and functions of all the Mineral Weaves (Even Peridot). While the Peridot bonuses are passive and on at all times, when you attack with World Champion you have to pick which weave function you wish to use with a mental free action. You can also switch between one of the Elemental Burst Enchantments with said free action. It gives of light like a torch for 20 ft and when flying through the air leaves a ghostly light trail of prismatic Light. Once per day, you can roll a concentration check ( DC 10 + BAB + Cha Mod) to make an attack that uses all functions of the World Champion at once. You can attempt this multiple times but you can only successfully do it once, even if it misses. The whereabouts of World Champion are unknown and to date no one has ever found it since Lord Ohalland's death. ( DM's will have to think of how such a thing could be found. It shouldn't be easy, like how it was in FFX. Well....easy for me lol)
Prerequisites: Craft Magic Arms and Armor, greater magic weapon, Craft Psionic Arms and Armor, matter manipulation.
Cost to Create: 3,000 gp, 640 EXP, 10 days. Cost Also varies if you have used a Mineral Weave.
|Author||Primordial Elder Dragon +|
|Body Slot||Held +|
|Class||Thrown + and Melee +|
|Cost||5500/varies gp + and as above, but also varies on the Weave +|
|Damage Type||Bludgeoning +|
|Hit Points||15 +|
|Identifier||3.5e Equipment +|
|Summary||A unique sports ball that is just as effective as a powerful ranged melee weapon. +|