Difference between revisions of "Way of the Passive Hand (5e Subclass)"
(Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.) |
(Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.) |
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− | <!-- Benefit Name at 3rd Level --> | + | <!-- Benefit Name at 3rd Level -->Passive stance |
<!-- Benefit description. If this is intended to replace an existing ability, indicate it here -->At 3rd level, When you take the Attack action on your turn, you enter into a Passive Stance. Until the start of your next turn, if you are attacked within your unarmed attack's range, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier + your monk level. If you can reduce the damage to 0, you may spend 1 ki point to make an immediate unarmed melee attack. | <!-- Benefit description. If this is intended to replace an existing ability, indicate it here -->At 3rd level, When you take the Attack action on your turn, you enter into a Passive Stance. Until the start of your next turn, if you are attacked within your unarmed attack's range, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier + your monk level. If you can reduce the damage to 0, you may spend 1 ki point to make an immediate unarmed melee attack. | ||
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<!-- Benefit description -->At 6th level, Immediately after you take the Attack action on your turn, you can spend 2 ki points to make three unarmed strikes as a bonus action. If you target a different creature with each attack, you may make four unarmed strikes instead. | <!-- Benefit description -->At 6th level, Immediately after you take the Attack action on your turn, you can spend 2 ki points to make three unarmed strikes as a bonus action. If you target a different creature with each attack, you may make four unarmed strikes instead. | ||
− | <!-- Benefit Name at 6th Level --> | + | <!-- Benefit Name at 6th Level -->Equal coverage |
<!--- Benefit description -->additionally at level 6, When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn. | <!--- Benefit description -->additionally at level 6, When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn. | ||
− | <!-- Benefit Name at 11th --> | + | <!-- Benefit Name at 11th -->heightened movement |
<!-- Benefit description -->At 11th, As an action, you can spend 4 ki points to cast haste on yourself, without any material components, for a duration of 2 rounds. Until the spell ends, you may spend 4 ki points to increase the duration by 2 rounds. | <!-- Benefit description -->At 11th, As an action, you can spend 4 ki points to cast haste on yourself, without any material components, for a duration of 2 rounds. Until the spell ends, you may spend 4 ki points to increase the duration by 2 rounds. | ||
− | <!-- Benefit Name at 17th level --> | + | <!-- Benefit Name at 17th level -->aiding strike |
<!-- Benefit description -->At 17th level, you can exploit a creature's momentary distraction when it is hit. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use a reaction to make an unarmed strike against it. | <!-- Benefit description -->At 17th level, you can exploit a creature's momentary distraction when it is hit. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use a reaction to make an unarmed strike against it. |
Revision as of 17:17, 25 April 2019
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A Bandit dashes toward the lone man, axe in hand, preparing to strike. With a quick flurry, the man pushes the Bandits arm away and lands a blow to his jawline, knocking him prone.
Passive stance
At 3rd level, When you take the Attack action on your turn, you enter into a Passive Stance. Until the start of your next turn, if you are attacked within your unarmed attack's range, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier + your monk level. If you can reduce the damage to 0, you may spend 1 ki point to make an immediate unarmed melee attack.
At 6th level, Immediately after you take the Attack action on your turn, you can spend 2 ki points to make three unarmed strikes as a bonus action. If you target a different creature with each attack, you may make four unarmed strikes instead.
Equal coverage
additionally at level 6, When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.
heightened movement
At 11th, As an action, you can spend 4 ki points to cast haste on yourself, without any material components, for a duration of 2 rounds. Until the spell ends, you may spend 4 ki points to increase the duration by 2 rounds.
aiding strike
At 17th level, you can exploit a creature's momentary distraction when it is hit. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use a reaction to make an unarmed strike against it.
Back to Main Page → 5x → 5e → Classes → Subclasses
Author | Kasuke + |
Canon | true + |
Class | Monk + |
Identifier | 5e Subclass + |
Rated By | Ghostwheel + |
Rating | Rating Pending + |
Summary | Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking. + |
Title | Way of the Passive Hand + |