Difference between revisions of "Way of the Passive Hand (5e Subclass)"

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(Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.)
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}}[[Summary::<!-- a summary of the feature. this will appear on the nav page, not the article itself -->Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.
 
}}[[Summary::<!-- a summary of the feature. this will appear on the nav page, not the article itself -->Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.
 
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Revision as of 17:00, 29 April 2019


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Author: Kasuke (talk)
Date Created: 4/24/19
Status: rough draft
Editing: errors
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A Bandit dashes toward the lone man, axe in hand, preparing to strike. With a quick flurry, the man pushes the Bandits arm away and lands a blow to his jawline, knocking him prone.


Passive stance

At 3rd level, When you take the Attack action on your turn, you enter into a Passive Stance. Until the start of your next turn, if you are attacked within your unarmed attack's range, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier + your monk level. If you can reduce the damage to 0, you may spend 1 ki point to make an immediate unarmed melee attack.

At 6th level, Immediately after you take the Attack action on your turn, you can spend 2 ki points to make three unarmed strikes as a bonus action. If you target a different creature with each attack, you may make four unarmed strikes instead.

Equal coverage

additionally at level 6, When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.

heightened movement

At 11th, As an action, you can spend 4 ki points to cast haste on yourself, without any material components, for a duration of 2 rounds. Until the spell ends, you may spend 4 ki points to increase the duration by 2 rounds.

aiding strike

At 17th level, you catch a creature off guard. When a creature within 5 ft. of you is hit by a creature other than you, you can use a reaction to make an unarmed strike against them.


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AuthorKasuke +
Canontrue +
ClassMonk +
Identifier5e Subclass +
Rated ByGhostwheel +
RatingRating Pending +
SummaryInspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking. +
TitleWay of the Passive Hand +