Difference between revisions of "Tempus Paragon (3.5e Racial Paragon Class)"

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(Created page with '{{author |author_name=Rithaniel |date_created=September 27, 2009 |status=WIP |editing=Please discuss before editting |balance=Rogue |img=Dead Planet by Nano GFX.jpg |imgsize=280p…')
 
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'''Class Skills ([[skillpoints::8]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
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'''Class Skills ([[Skill Points::8]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
[[SRD:Autohypnosis Skill|Autohypnosis]] ([[SRD:Wisdom|Wis]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]])
 
[[SRD:Autohypnosis Skill|Autohypnosis]] ([[SRD:Wisdom|Wis]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]])
 
|}
 
|}

Revision as of 18:28, 27 September 2009

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Date Created: September 27, 2009
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Dead Planet by Nano GFX.jpg
The homeworld of the Tempus.

Tempus Paragon

A Tempus paragon is a wise nomad, a titan in the mist, and a traveler from beyond the horizon. A Tempus paragon is to a Tempus as a saint is to the average man. They rise up amongst their people as saviors, leaders, and prophets, leading them through the wastes, to food, to new worlds. Tempus paragons are true bastions of unending patience and limitless wisdom in this universe.

Making a Tempus Paragon

Tempus Paragons are bastions of defense, guidance, and wisdom, who can stand against even the most unrelenting force, and stand their ground, never once flinching, never once faltering. They can spot enemies hiding in the shadows with ease and let their friends know without ever saying a word, withstand even the most intense storms without thinking twice, and shrug off terrible effects as though they knew they were coming. These facts tend to drive a Tempus paragon into becoming a leader, a defender, a savior, almost all the time.

Abilities: The most important ability score to a Tempus paragon is Wisdom, for they need it to focus their defenses best. Past that comes Dexterity, Strength, Intelligence, Constitution, and Charisma, all for different reasons. Some to help defend the Tempus paragon himself, some to help him guide his people better.

Races: Tempus only.

Alignment: Any.

Table: The Tempus Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Patience, Perception (Ex)
2nd +2 +3 +3 +3 Endure (Ex), Telepathy (Ex), Unending Endurance (Ex)
3rd +3 +3 +3 +3 Ability Boost (Wis +2), Paradigm

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str)

Class Features

All of the following are class features of the Tempus Paragon.

Weapon and Armor Proficiency: A Tempus paragon is proficient with all simple and martial weapons but with no armor, though they are proficient with shields (not including tower shields).

Patience: A Tempus paragon is a nonpareil of everlasting patience, and he is able to simply weather even the most brutal attacks because of this. A Tempus paragon can, a number of times per day equal to his Wisdom modifier, take 10 on a Will save.

Perception (Ex): A Tempus paragon is accustom to wandering in the shadows, and leading his people to safety. At first level, a Tempus paragon's darkvision doubles in range. In addition, the DC for any spot or Listen checks the Tempus paragon makes is divided by two.

Endure (Ex): A Tempus paragon is a being who can withstand the most terrible heat, and the harshest cold of space. At second level a Tempus paragon is considered always under the effect of an endure elements spell.

Telepathy (Ex): At second level, a Tempus paragon gains the ability to communicate telepathically with any other creature within 100 feet of him.

Unending Endurance (Ex): Tempus paragon's barely ever need to eat or drink, and can survive for a seeming eternity. A Tempus paragon can survive without water for 1 year plus a number of extra years equal to his Constitution score (not modifier). Additionally, a Tempus paragon can go without food for a number of years equal to 3 × his Constitution score (not modifier). Also, if a Tempus paragon finds the need to begin making Constitution checks to resist starvation, he only needs to do so once every five hours, instead of every hour. See Starvation and Thirst for more details.

Ability Boost (Ex): At third level, a Tempus paragon’s Wisdom score increases by 2 points.

Paradigm: At third level a Tempus paragon reaches a point where he truly embodies the power of his lost race, and can actually lead them out of the dust and the darkness at long last. At this point, the Tempus paragon gains a bio-energy pool, and is permitted to take xenotheric feats. Additionally, they gain immunity to poison, fatigue, polymorphing, petrification and form-altering effects as well as resistance to acid 10 and electricity 10. As normal they do not possess an extraplanar or native subtype.

Campaign Information

Playing a Tempus Paragon

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Tempus Paragons in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Tempus Paragon Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Tempus Paragons in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

Article BalanceHigh +
AuthorRithaniel +
Identifier3.5e Racial Paragon Class +
RatingUndiscussed +
Skill Points8 +
SummaryA Tempus paragon is to a Tempus as a saint
A Tempus paragon is to a Tempus as a saint is to the average man. They rise up amongst their people as saviors, leading them through the wastes, to food, to new worlds. Tempus paragons are true bastions of unending patience and limitless wisdom in this world.
tience and limitless wisdom in this world. +
TitleTempus Paragon +