Difference between revisions of "SRD5:Barbed Devil"
(Created page with "{{5esrd}} {{5e Monster |name=Barbed Devil <!--Creature Name--> |sorttext=Devil Barbed |size=Medium <!--Medium, Large, etc.--> |type=Fiend <!--Dragon, Humanoid, Outsider, etc.-...") |
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{{5esrd}} | {{5esrd}} | ||
+ | {{5e Monster | ||
+ | |name=Barbed Devil <!--Creature Name--> | ||
+ | |sorttext=Devil Barbed | ||
+ | |size=Medium <!--Medium, Large, etc{{5esrd}} | ||
{{5e Monster | {{5e Monster | ||
|name=Barbed Devil <!--Creature Name--> | |name=Barbed Devil <!--Creature Name--> | ||
|sorttext=Devil Barbed | |sorttext=Devil Barbed | ||
|size=Medium <!--Medium, Large, etc.--> | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Fiend <!--Dragon, Humanoid, Outsider, etc.--> | ||
+ | |subtype=Devil <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Lawful Evil <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=15 <!--armor class--> | ||
+ | |acfluff=natural armor <!--reason if given--> | ||
+ | |hp=110 <!--number of hit points--> | ||
+ | |hd=13d8+52 <!--10d8, 4d12, etc.--> | ||
+ | |speed=20 ft. | ||
+ | |movetype=Walk | ||
+ | |str=16 | ||
+ | |dex=17 | ||
+ | |con=18 | ||
+ | |int=12 | ||
+ | |wis=14 | ||
+ | |cha=14 | ||
+ | |saves={{5eStr}} +6, {{5eCon}} +7, {{5eWis}} +5, {{5eCha}} +5 | ||
+ | |skills={{SRD5|Deception}} +5, {{SRD5|Insight}} +5, {{SRD5|Perception}} +8 | ||
+ | |damageresistances={{srd5lc|Cold}}; {{bps|a}} that aren't {{srd5lc|Silvered}}. | ||
+ | |damageimmunity={{srd5lc|Fire}}, {{srd5lc|Poison}} | ||
+ | |conditionimmunity={{srd5lc|Poisoned}} | ||
+ | |senses={{srd5lc|Darkvision}} 120 ft. | ||
+ | |perception=18 <!--Passive Perception bonus; +5--> | ||
+ | |languages={{SRD5|Infernal}}, {{SRD5|Common}} | ||
+ | |cr=5 <!--Challenge Rating--> | ||
+ | |xp= <!--Experience points for destroying--> | ||
+ | |canon=true | ||
+ | |qualities= | ||
+ | {{5e Ability|Barbed Hide|At the start of each of its {{srd5lc|Turn}}s, the barbed devil deals 5 (1d10) {{srd5lc|Piercing}} damage to any creature {{srd5lc|Grappling}} it.}} | ||
+ | |||
+ | {{5e Ability|Devil's Sight|[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision.}} | ||
+ | |||
+ | {{5e Ability|Magic Resistance|The devil has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.}} | ||
+ | |||
+ | |actions= | ||
+ | {{5e Ability|Multiattack|The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.}} | ||
+ | |||
+ | {{5e Ability|Claw|''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6+3) {{srd5lc|Piercing}} damage.}} | ||
+ | |||
+ | {{5e Ability|Tail|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) piercing damage.}} | ||
+ | |||
+ | {{5e Ability|Hurl Flame|''Ranged Spell Attack:'' +6 to hit, {{srd5lc|Range}} 150 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Fire}} damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.}} | ||
+ | }} | ||
+ | ==Sources== | ||
+ | * [[SRD-OGL v5.1]] | ||
+ | |||
+ | {{SRD5 Footer|Monster}} | ||
+ | [[Category:SRD5 Monsters]] | ||
+ | [[Category:5e Devils|Barbed Devil 5e]] | ||
+ | {{Navboxes}} | ||
+ | .--> | ||
|type=Fiend <!--Dragon, Humanoid, Outsider, etc.--> | |type=Fiend <!--Dragon, Humanoid, Outsider, etc.--> | ||
|subtype=Devil <!--Elf, Goblinoid, etc.--> | |subtype=Devil <!--Elf, Goblinoid, etc.--> |
Revision as of 14:21, 5 June 2019
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Barbed Devil | ||||||||||||
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Medium Fiend (Devils), Lawful Evil | ||||||||||||
Armor Class: 15 (natural armor) | ||||||||||||
Hit Points: 110 (13d8+52) | ||||||||||||
Speed: 20 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Str +6, Con +7, Wis +5, Cha +5 | ||||||||||||
Skills: Deception +5, Insight +5, Perception +8 | ||||||||||||
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered. | ||||||||||||
Damage Immunity: fire, poison | ||||||||||||
Condition Immunity: poisoned | ||||||||||||
Senses: darkvision 120 ft., passive Perception 18 | ||||||||||||
Languages: Infernal, Common | ||||||||||||
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. ActionsMultiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage. Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. Hurl Flame. Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire. |
Sources
Back to Main Page → SRD5 → Monster
.--> |type=Fiend |subtype=Devil |align=Lawful Evil |ac=15 |acfluff=natural armor |hp=110 |hd=13d8+52 |speed=20 ft., fly 40 ft. |movetype=Walk |str=16 |dex=17 |con=18 |int=12 |wis=14 |cha=14 |saves=Str +6, Con +7, Wis +5, Cha +5 |skills=Deception +5, Insight +5, Perception +8 |damageresistances=cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered. |damageimmunity=fire, poison |conditionimmunity=poisoned |senses=darkvision 120 ft. |perception=18 |languages=Infernal, Common |cr=5 |xp= |canon=true |qualities= Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
|actions= Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.
Hurl Flame. Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire. }}
Sources
Alignment | Lawful Evil + |
Author | SRD-CC v5.1 + and SRD-OGL v5.1 + |
CRval | 5 + |
Canon | true + |
Challenge Rating | 5 + |
Creature Name | Barbed Devil + |
Experience Points | 1,800 + |
Features | Barbed Hide +, Devil's Sight +, Magic Resistance +, Multiattack +, Claw +, Tail +, Hurl Flame + and {{{feature1}}} + |
Hit Dice | 13d8+52 + |
Hit Points | 110 + |
Movement Type | Walk + |
Name | Barbed Devil + |
Publication | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Size | Medium + |
SortText | Devil Barbed + |
Subtype | Devil + |
Title | Barbed Devil + |
Type | Fiend + |