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[[Summary::  Realms of Beyond is a new d20 game (Effectively), introducing new mechanics and altering old ones, complete with a campaign setting.]]  
 
[[Summary::  Realms of Beyond is a new d20 game (Effectively), introducing new mechanics and altering old ones, complete with a campaign setting.]]  
  
Eventually intended to be its own game, this is where I'll be posting my things for now. Based on many campaign settings - Forgotten realms mostly, with touches of Dragonlance and Eberron thrown in - And other games, such as Shadowrun, as well as some books I've read, like the Green Rider series by Kristen Britain, or the Enchanted Forest chronicles by Patricia C. Wrede, and shows like RWBY, the Shannara Chronicles and The Magicians.
 
  
This setting isn't horribly different from other settings; It's set in a bit of a Tippyverse world that then experienced a thousand years without magic. When magic reawakens and the gods once more walk among us, it sends the world into chaos. Most cities are well-protected and plentiful, but outside the main kingdoms lies the Beyond, where wild-magic-twisted monsters reign and small villages use spear, wall and whatever else they can cobble together to defend themselves. The reborn Divine struggle to regain followers, and the larger kingdoms train warriors to protect civilization from the hell outside.
+
Welcome to the Realms of Beyond, a pen-and-paper tabletop RPG. Based on other similar systems like D&D 3.5e and 5e, Pathfinder, Shadowrun and others, this is a gritty modern fantasy game set in a world ravaged by the reawakening of magic and the return of the gods after millenia of absence. Most of the world is a hostile wilderness, known as The Beyond, filled with wild magic, twisted beasts, and other bizarre phenomena that threaten life as you know it. The few cities that survived The Awakening have become much like fortress-kingdoms, training warriors to combat the forces outside their walls and protect their citizens from both the threats of The Beyond and the other kingdoms.
 +
Realms of Beyond has an emphasis on survival, intrigue and gritty realism over hack-and-slash gameplay; Attacks land in specific areas, critical hits are devastating, magic can go awry when you try to cast it, and even the greatest warriors can be felled by a poison, disease or curse.  
  
Since magic has been dormant for a thousand years, many people distrust it. Smalls wars have broken out between Mundanes and Magi and even in places where those conflicts aren't, most are still suspicious of magic. People gifted with skill in magic are coveted by the Magi and often hunted down by Mundane extremist groups. Magical creatures often suffer the same fate - Protected or destroyed.  
+
Eventually intended to be its own game, this is where I'll be posting my things for now. Based on many campaign settings - Forgotten realms mostly, with touches of Dragonlance and Eberron thrown in - And other games, such as Shadowrun, as well as some books I've read, like the Green Rider series by Kristen Britain, or the Enchanted Forest chronicles by Patricia C. Wrede, and shows like RWBY, the Shannara Chronicles, and The Magicians.
  
 
This supplement for the D&D game presents new mechanics, effectively being a new d20 game all to itself, as well as an optional campaign setting.
 
  
 
=== Contents ===
 
=== Contents ===
 
+
{| style="border:0px" align="bottom" width="50%"
[[/Introduction|'''Introduction''']]
+
|-valign="top"
 +
| width="50%" |[[/Introduction|'''Introduction''']]
 
:[[/Introduction#Mechanics|Mechanics]]
 
:[[/Introduction#Mechanics|Mechanics]]
 
:[[/Introduction#The Setting|The Setting]]
 
:[[/Introduction#The Setting|The Setting]]
[[/Character Creation|'''Chapter 1:  Character Creation''']]
+
|
 +
|-valign="top"
 +
| width="50%" |[[/Character Creation|'''Chapter 1:  Character Creation''']]
 +
:[[/Character Creation#The_Run-Down|The Run-Down]]
 +
:[[/Character Creation#Ability Scores|Ability Scores]]
 
:[[/Character Creation#Experience and Levels|Experience and Levels]]
 
:[[/Character Creation#Experience and Levels|Experience and Levels]]
:[[/Character Creation#Ability Scores|Ability Scores]]
+
 
:[[/Character Creation#Races|Races]]
+
|[[/Races|'''Chapter 2: Races''']]
:[[/Character Creation#Classes|Classes]]
+
:[[/Races/Bloodtouches|Bloodtouches]]
[[/Races|'''Chapter 2: Races''']]
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|-valign="top"
:[[/Races/Humanoids|Humanoids]]
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|[[/Classes|'''Chapter 3: Classes''']]
:[[/Races/Monstrous Humanoids|Monstrous Humanoids]]
 
:[[/Races/Giants|Giants]]
 
:[[/Races/Fae|Fae]]
 
:[[/Races/Dragons|Dragons]]
 
:[[/Races/Plants|Plants]]
 
:[[/Races/Undead|Undead]]
 
:[[/Races/Aberrations|Aberrations]]
 
:[[/Races/Constructs|Constructs]]
 
:[[/Races/Outsiders|Outsiders]]
 
:[[/Races/Halfbreeds|Halfbreeds]]
 
:[[/Races/Bloodtouched|Bloodtouched]]
 
:[[/Races/Adapted|Adapted]]
 
[[/Classes|'''Chapter 2: Classes''']]
 
 
:[[/Classes/Archetypes|Archetypes]]
 
:[[/Classes/Archetypes|Archetypes]]
 
:[[/Classes/Non-Class Advancement|Non-Class Advancement]]
 
:[[/Classes/Non-Class Advancement|Non-Class Advancement]]
[[/Character Options|'''Chapter 3: Character Options''']]
+
 
 +
|[[/Character Options|'''Chapter 4: Character Options''']]
 
:[[/Character Options/Flaws|Flaws]]
 
:[[/Character Options/Flaws|Flaws]]
 
:[[/Character Options/Traits|Traits]]
 
:[[/Character Options/Traits|Traits]]
Line 53: Line 44:
 
:[[/Character Options/Skills|Skills]]
 
:[[/Character Options/Skills|Skills]]
 
:[[/Character Options/Feats|Feats]]
 
:[[/Character Options/Feats|Feats]]
:[[/Character Options/Cards|Cards]]
+
:[[/Character Options/Talents|Talents]]
[[/Gear and Equipment|'''Chapter 4: Gear and Equipment''']]
+
:[[/Character Options/Backgrounds|Character Backgrounds]]
 +
|-valign="top"
 +
|[[/Gear and Equipment|'''Chapter 5: Gear and Equipment''']]
 
:[[/Gear and Equipment#Gear|Gear]]
 
:[[/Gear and Equipment#Gear|Gear]]
 
:[[/Gear and Equipment#Vehicles and Mounts|Vehicles and Mounts]]
 
:[[/Gear and Equipment#Vehicles and Mounts|Vehicles and Mounts]]
 
:[[/Magic/Magic Items|Magic Items]]
 
:[[/Magic/Magic Items|Magic Items]]
[[/Magic|'''Chapter 5: Magic''']]
+
 
:[[/Magic#The_Astral_Realm|The Astral Realm]]
+
|[[/Magic|'''Chapter 6: Magic''']]
:[[/Magic#Arcane_Magic|Arcane Magic]]
+
:[[/Magic/The_Astral_Realm|The Astral Realm]]
:[[/Magic#Divine_Magic|Divine Magic]]
+
:[[/Magic/The_Dark_Mirror|The Dark Mirror]]
:[[/Magic#Incarnum|Incarnum and Soulweaving]]
+
:[[/Magic/Ritual_Magic|Ritual Magic]]
:[[/Magic#Blade_Magic|Blade Magic]]
 
:[[/Magic#Pact Magic|Pact Magic]]
 
:[[/Magic#Artifice|Artifice]]
 
:[[/Magic#The_Power_Of_The_Voice|The Power Of The Voice]]
 
:[[/Magic#Material_Meaning|Material Meaning]]
 
:[[/Magic#Runecraft|Runecraft]]
 
:[[/Magic#Spellfire|Spellfire]]
 
:[[/Magic#Ritual_Magic|Ritual Magic]]
 
 
:[[/Magic/Magic Items|Magic Items]]
 
:[[/Magic/Magic Items|Magic Items]]
[[/Combat|'''Chapter 6: Combat''']]
+
|-valign="top"
 +
|[[/Combat|'''Chapter 7: Combat''']]
 
:[[/Combat#Basics|Basics]]
 
:[[/Combat#Basics|Basics]]
 
:[[/Combat#Offense_and_Defense|Offense and Defense]]
 
:[[/Combat#Offense_and_Defense|Offense and Defense]]
 
:[[/Combat#Action_Types|Action Types]]
 
:[[/Combat#Action_Types|Action Types]]
[[/Class Ability Components|'''Chapter 7: Class Ability Components''']]
+
 
 +
|[[/Class Ability Components|'''Chapter 8: Class Ability Components''']]
 
:[[/Class Ability Components/Spells|Spells]]
 
:[[/Class Ability Components/Spells|Spells]]
 
:[[/Class Ability Components/Powers|Powers]]
 
:[[/Class Ability Components/Powers|Powers]]
 
:[[/Class Ability Components/Maneuvers|Maneuvers]]
 
:[[/Class Ability Components/Maneuvers|Maneuvers]]
:[[/Class Ability Components/Soulmelds|Soulmelds]]
+
:[[/Class Ability Components/Soulbinds|Soulbinds]]
 
+
|-valign="top"
 
+
|[[/Bestiary|'''Chapter 9: Bestiary''']]
 
+
:[[/Bestiary/Types and Subtypes|Types and Subtypes]]
  
 +
|[[/The Realms|'''Chapter 10: The Realms''']]
 +
:[[/The Realms/The_Gods|The Gods]]
 +
:[[/The Realms/Locations|Locations]]
 +
:[[/The Realms/Historic Events|Historic Events]]
 +
:[[/The Realms/People of Interest|People of Interest]]
 +
:[[/The Realms/Cosmology|Cosmology]]
 +
|}
 +
<br/>
 
----
 
----
 
{{3.5e Sourcebooks Breadcrumb}}
 
{{3.5e Sourcebooks Breadcrumb}}

Latest revision as of 16:01, 11 January 2020

Project Completeness:
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Author: Zhenra-Khal (talk)
Date Created: 5/23/2017
Status: Work In Progress
Editing: Clarity edits only please
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Realms Of Beyond[edit]

Realms of Beyond is a new d20 game (Effectively), introducing new mechanics and altering old ones, complete with a campaign setting.


Welcome to the Realms of Beyond, a pen-and-paper tabletop RPG. Based on other similar systems like D&D 3.5e and 5e, Pathfinder, Shadowrun and others, this is a gritty modern fantasy game set in a world ravaged by the reawakening of magic and the return of the gods after millenia of absence. Most of the world is a hostile wilderness, known as The Beyond, filled with wild magic, twisted beasts, and other bizarre phenomena that threaten life as you know it. The few cities that survived The Awakening have become much like fortress-kingdoms, training warriors to combat the forces outside their walls and protect their citizens from both the threats of The Beyond and the other kingdoms. Realms of Beyond has an emphasis on survival, intrigue and gritty realism over hack-and-slash gameplay; Attacks land in specific areas, critical hits are devastating, magic can go awry when you try to cast it, and even the greatest warriors can be felled by a poison, disease or curse.

Eventually intended to be its own game, this is where I'll be posting my things for now. Based on many campaign settings - Forgotten realms mostly, with touches of Dragonlance and Eberron thrown in - And other games, such as Shadowrun, as well as some books I've read, like the Green Rider series by Kristen Britain, or the Enchanted Forest chronicles by Patricia C. Wrede, and shows like RWBY, the Shannara Chronicles, and The Magicians.


Contents[edit]

Introduction
Mechanics
The Setting
Chapter 1: Character Creation
The Run-Down
Ability Scores
Experience and Levels
Chapter 2: Races
Bloodtouches
Chapter 3: Classes
Archetypes
Non-Class Advancement
Chapter 4: Character Options
Flaws
Traits
Mutations
Skills
Feats
Talents
Character Backgrounds
Chapter 5: Gear and Equipment
Gear
Vehicles and Mounts
Magic Items
Chapter 6: Magic
The Astral Realm
The Dark Mirror
Ritual Magic
Magic Items
Chapter 7: Combat
Basics
Offense and Defense
Action Types
Chapter 8: Class Ability Components
Spells
Powers
Maneuvers
Soulbinds
Chapter 9: Bestiary
Types and Subtypes
Chapter 10: The Realms
The Gods
Locations
Historic Events
People of Interest
Cosmology



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