Difference between revisions of "SRD5:False Life"

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==Sources==
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{{Canon:5e Rule Tip/Temporary Hit Points Don't Stack}}
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
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==Sources and Notes==
 
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[[Category:SRD5 Spells]]
 
[[Category:SRD5 Spells]]

Latest revision as of 18:30, 27 December 2020

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

False Life is a spell in 5th edition.


5e Spell False Life
1st-level necromancy
Casting Time: , action
Range: Self
Components: V, S, M (a small amount of alchohol or distilled spirits)
Duration: 1 hour
Casters: Artificer, Sorcerer, Wizard

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

At Higher Levels. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

End of the SRD5 material

Rule Tip: Temporary Hit Point's Don't Stack: [1] [2] [3]
If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e).

Sources and Notes[edit]


Back to Main PageSRD5Spells → False Life

Facts about "False Life"
Action TypeOther +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
CasterArtificer +, Sorcerer + and Wizard +
ComponentV +, S + and M +
Level1 +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
RangeSelf +
Scalabletrue +
SchoolNecromancy +
TitleFalse Life +