Difference between revisions of "SRD:Caltrops"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Removing Paleowiki categories)
m (fixy)
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
 
===Caltrops===
 
===Caltrops===
  
A caltrop is a four-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2- pound bag of caltrops covers an area 5 feet square.
+
A caltrop is a four-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2-pound bag of caltrops covers an area 5 feet square.
  
 
Each time a creature moves into an area covered by caltrops (or spends a [[SRD:Round|round]] fighting while standing in such an area), it might step on one. The caltrops make an [[SRD:Attack Roll|attack roll]] ([[SRD:Base Attack Bonus|base attack bonus]] +0) against the creature. For this attack, the creature’s shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 [[SRD:Armor Bonus|armor bonus]] to [[SRD:AC|AC]]. If the caltrops succeed on the attack, the creature has stepped on one. The caltrop deals 1 point of damage, and the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is successfully treated with a [[SRD:DC|DC]] 15 [[SRD:Heal Skill|Heal check]], or until it receives at least 1 point of magical curing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.
 
Each time a creature moves into an area covered by caltrops (or spends a [[SRD:Round|round]] fighting while standing in such an area), it might step on one. The caltrops make an [[SRD:Attack Roll|attack roll]] ([[SRD:Base Attack Bonus|base attack bonus]] +0) against the creature. For this attack, the creature’s shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 [[SRD:Armor Bonus|armor bonus]] to [[SRD:AC|AC]]. If the caltrops succeed on the attack, the creature has stepped on one. The caltrop deals 1 point of damage, and the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is successfully treated with a [[SRD:DC|DC]] 15 [[SRD:Heal Skill|Heal check]], or until it receives at least 1 point of magical curing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.
  
 
Caltrops may not be effective against unusual opponents.
 
Caltrops may not be effective against unusual opponents.
 +
 +
{| class="zebra d20"
 +
|+
 +
! align="left" |Item !! Cost !! Weight
 +
|-
 +
| align="left" |Caltrops || 1 gp || 2 lb.
 +
|}
  
 
=====See Also=====
 
=====See Also=====
Line 12: Line 19:
 
* [http://en.wikipedia.org/wiki/Caltrop Wikipedia: Caltrop]
 
* [http://en.wikipedia.org/wiki/Caltrop Wikipedia: Caltrop]
  
{{SRD Equipment Footer}}
+
{{SRD Adventuring Gear Footer}}
 
[[Category:Weapon|{{BASEPAGENAME}}]]
 
[[Category:Weapon|{{BASEPAGENAME}}]]
 
[[Category:Mundane|{{BASEPAGENAME}}]]
 
[[Category:Mundane|{{BASEPAGENAME}}]]

Latest revision as of 22:49, 8 September 2021

This material is published under the OGL

Caltrops[edit]

A caltrop is a four-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2-pound bag of caltrops covers an area 5 feet square.

Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it might step on one. The caltrops make an attack roll (base attack bonus +0) against the creature. For this attack, the creature’s shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the caltrops succeed on the attack, the creature has stepped on one. The caltrop deals 1 point of damage, and the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical curing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.

Caltrops may not be effective against unusual opponents.

Item Cost Weight
Caltrops 1 gp 2 lb.
See Also[edit]



Back to Main PageSystem Reference DocumentEquipmentAdventuring Gear

Facts about "Caltrops"
TitleCaltrops +