Difference between revisions of "User:Skyrock/Sandbox"
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{{author | {{author | ||
|author_name=Skyrock | |author_name=Skyrock | ||
− | |date_created=May | + | |date_created=May 7th 2022 |
− | |status= | + | |status=Sandbox |
}} | }} | ||
− | ==Planetouched, | + | ==Planetouched, Glynn== |
− | [[Summary:: | + | [[Summary::Glynn are to gnomes what aasimar are to humans.]] |
===Personality=== | ===Personality=== | ||
− | + | GLYNNS can be considered the opposite of imps, in that they are sometimes known as the heaven's messengers. This may be a slight exaggeration as to their origin, but there is something mystical about their appearance. A glynn's body has a natural golden-yellow glow. They are almost never seen in multitudes, and rarely seen at all. When they do appear, most humans behave toward them in a more courteous and gentle manner than usual. | |
+ | |||
+ | <!-- Insert here how your race tends to act in a normal day. --> | ||
===Physical Description=== | ===Physical Description=== | ||
− | |||
− | + | <!-- Insert here your race's average height, weight, skin color, eye color, and other such physical features which might include forms of common clothing, typical gear, and posturing. --> | |
===Relations=== | ===Relations=== | ||
− | |||
− | + | <!-- Insert here how your race gets along with other races and detail why. --> | |
===Alignment=== | ===Alignment=== | ||
− | + | ||
+ | <!-- Insert here the alignment, if any, your race chooses the most often. --> | ||
===Lands=== | ===Lands=== | ||
− | + | ||
+ | <!-- Insert here the areas your race feels most comfortable living in. You may wish to include information on their cities or culture as well. --> | ||
===Religion=== | ===Religion=== | ||
− | + | Baravar Cloakshadow and Nebelun the Meddler | |
− | + | <!-- Insert here the Religion(s) your race practices. --> | |
− | + | ===Language=== | |
− | + | <!-- Insert here the Language(s) your race speaks. Languages are capitalized, such as Common, Giant, and Abyssal. --> | |
− | |||
===Names=== | ===Names=== | ||
− | + | ||
+ | <!-- Insert the way your race acquires names. You may wish to include sample names as well. --> | ||
===Racial Traits=== | ===Racial Traits=== | ||
{{3.5e Racial Traits | {{3.5e Racial Traits | ||
− | |name= | + | |name=Glynn |
− | |attribbonus1= | + | <!-- If your race does not have any racial attribute modifiers, delete the attrib lines below. Otherwise, place one attrib modifier per line. --> |
− | |attrib1= | + | |attribbonus1=+2 |
+ | |attrib1=Dexterity | ||
− | |||
|attribbonus2=+2 | |attribbonus2=+2 | ||
− | |attrib2= | + | |attrib2=Charisma |
|attribfluff=<!-- Fluff about why the race has the modifiers they do. Can also hold weird modifiers not supported above, but they will not appear on the nav page without specialized formatting. Not required. --> | |attribfluff=<!-- Fluff about why the race has the modifiers they do. Can also hold weird modifiers not supported above, but they will not appear on the nav page without specialized formatting. Not required. --> | ||
− | |type=Outsider | + | |type=Outsider |
− | |subtype= | + | |subtype=Gnome, Native |
|typefluff=<!-- Fluff about why they are this type. Not required. --> | |typefluff=<!-- Fluff about why they are this type. Not required. --> | ||
− | |size=Small | + | |size=Small |
− | |basespeed=20 | + | |basespeed=20 |
|othermove=<!-- Additonal movement types or descriptions. --> | |othermove=<!-- Additonal movement types or descriptions. --> | ||
− | |vision= | + | |vision=low-light |
− | |||
− | |specialtext1= | + | |specialtext1=Glynn may treat [[Glitterblade (3.5e Equipment)|glitterblades]] as martial weapons rather than exotic weapons. |
− | |special1= | + | |special1=Weapon Familiarity |
|specialtype1=<!-- Ability type, like "Ex", "Su", "Sp", or "Ps". Not required. --> | |specialtype1=<!-- Ability type, like "Ex", "Su", "Sp", or "Ps". Not required. --> | ||
− | + | |specialtext2=+2 racial bonus on saving throws against spells and spell-like abilities with the Evil descriptor | |
− | | | + | |special2= |
− | | | + | |specialtype2= |
− | | | + | |
+ | |specialtext3=Add +1 to the Difficulty Class for all saving throws against spells with the Good descriptor cast by glynns. This adjustment stacks with those from similar effects. | ||
+ | |special3= | ||
+ | |specialtype3= | ||
+ | |||
+ | |specialtext4=+1 racial bonus on attack rolls against creatures with the Evil subtype | ||
+ | |special4= | ||
+ | |specialtype4= | ||
+ | |||
+ | |specialtext5=+4 dodge bonus to Armor Class against creatures with the Evil subtype. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. | ||
+ | |special5= | ||
+ | |specialtype5= | ||
+ | |||
+ | |specialtext6=+2 racial bonus on Bluff and Sense Motive checks | ||
+ | |special6= | ||
+ | |specialtype6= | ||
− | | | + | |specialtext7=1/day—[[SRD:Dancing Lights|Dancing Lights]], [[Guilt (3.5e Spell)|Guilt]], [[Nostrum_(3.5e_Spell)|Minor Nostrum]], [[Thaumaturgy (3.5e Spell)|Thaumaturgy]]. Caster level = character level; save DC 10 + glynn’s Cha modifier. |
− | | | + | |special7=Spell-Like Abilities |
− | | | + | |specialtype7=Sp |
− | | | + | |specialtext8=As per the <nowiki>[http://web.archive.org/web/20190210044718/http://archive.wizards.com/default.asp?x=dnd/we/20070228a Cityscape web enhancement]</nowiki>. This replaces the usual gnome ability to speak with burrowing animals. |
− | |bonuslanguage=Draconic, Elven, Giant, | + | |special8=Voice of the City |
− | |favoredclass= | + | |specialtype8= |
− | |la=1 | + | |
− | |ecl=2 | + | |autolanguage=Common, Gnome, Celestial |
+ | |bonuslanguage=Draconic, Dwarven, Elven, Giant, Goblin, Orc, Sylvan | ||
+ | |favoredclass=Favored Soul | ||
+ | |la=1 | ||
+ | |ecl=2 | ||
}} | }} | ||
− | + | <sub>(Note: Jukurche can explicitely be Lesser Planetouched, as detailed in ''Player’s Guide to Faerun'' p.191)</sub> | |
===Vital Statistics=== | ===Vital Statistics=== | ||
{{3.5e Racial Starting Age | {{3.5e Racial Starting Age | ||
− | |name= | + | |name=Glynn |
− | |start= | + | |start=40 |
− | |simple= | + | |simple=4d6 |
− | |moderate= | + | |moderate=6d6 |
− | |complex= | + | |complex=9d6}} |
{{3.5e Racial Aging Effects | {{3.5e Racial Aging Effects | ||
− | |name= | + | |name=Glynn |
− | |middle= | + | |middle=100 |
− | |old= | + | |old=150 |
− | |venerable= | + | |venerable=200 |
− | |maximum= | + | |maximum=3d100}} |
{{3.5e Racial Height and Weight | {{3.5e Racial Height and Weight | ||
− | |name= | + | |name=Glynn |
− | |mHeightBase= | + | |mHeightBase=3'0'' |
− | |mHeightMod=2d4 | + | |mHeightMod=2d4 |
− | |mWeightBase= | + | |mWeightBase=40 |
− | |mWeightMod= | + | |mWeightMod=1 |
− | |fHeightBase=2' | + | |fHeightBase=2'10'' |
− | |fHeightMod=2d4 | + | |fHeightMod=2d4 |
− | |fWeightBase= | + | |fWeightBase=30 |
− | |fWeightMod= | + | |fWeightMod=1}} |
Latest revision as of 13:32, 8 May 2022
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Contents
Planetouched, Glynn[edit]
Glynn are to gnomes what aasimar are to humans.
Personality[edit]
GLYNNS can be considered the opposite of imps, in that they are sometimes known as the heaven's messengers. This may be a slight exaggeration as to their origin, but there is something mystical about their appearance. A glynn's body has a natural golden-yellow glow. They are almost never seen in multitudes, and rarely seen at all. When they do appear, most humans behave toward them in a more courteous and gentle manner than usual.
Physical Description[edit]
Relations[edit]
Alignment[edit]
Lands[edit]
Religion[edit]
Baravar Cloakshadow and Nebelun the Meddler
Language[edit]
Names[edit]
Racial Traits[edit]
- +2 Dexterity, +2 Charisma
- Outsider (Gnome, Native)
- Small: As a Small creature, a glynn gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
- Glynn base land speed is 20 feet.
- Low-Light Vision: A glynn can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Weapon Familiarity: Glynn may treat glitterblades as martial weapons rather than exotic weapons.
- +2 racial bonus on saving throws against spells and spell-like abilities with the Evil descriptor
- Add +1 to the Difficulty Class for all saving throws against spells with the Good descriptor cast by glynns. This adjustment stacks with those from similar effects.
- +1 racial bonus on attack rolls against creatures with the Evil subtype
- +4 dodge bonus to Armor Class against creatures with the Evil subtype. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Bluff and Sense Motive checks
- Spell-Like Abilities (Sp): 1/day—Dancing Lights, Guilt, Minor Nostrum, Thaumaturgy. Caster level = character level; save DC 10 + glynn’s Cha modifier.
- Voice of the City: As per the [http://web.archive.org/web/20190210044718/http://archive.wizards.com/default.asp?x=dnd/we/20070228a Cityscape web enhancement]. This replaces the usual gnome ability to speak with burrowing animals.
- Automatic Languages: Common, Gnome, Celestial
- Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc, Sylvan
- Favored Class: Favored Soul
- Level Adjustment: +1
- Effective Character Level: 2
(Note: Jukurche can explicitely be Lesser Planetouched, as detailed in Player’s Guide to Faerun p.191)
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
40 years | +4d6 | +6d6 | +9d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
100 years | 150 years | 200 years | +3d100 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 3'0 | +2d4 | 40 lb. | × (1) lb. |
Female | 2'10 | +2d4 | 30 lb. | × (1) lb. |