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Contents
Planetouched, Glynn[edit]
Glynn are to gnomes what aasimar are to humans.
Personality[edit]
GLYNNS can be considered the opposite of imps, in that they are sometimes known as the heaven's messengers. This may be a slight exaggeration as to their origin, but there is something mystical about their appearance. A glynn's body has a natural golden-yellow glow. They are almost never seen in multitudes, and rarely seen at all. When they do appear, most humans behave toward them in a more courteous and gentle manner than usual.
Physical Description[edit]
Relations[edit]
Alignment[edit]
Lands[edit]
Religion[edit]
Baravar Cloakshadow and Nebelun the Meddler
Language[edit]
Names[edit]
Racial Traits[edit]
- +2 Dexterity, +2 Charisma
- Outsider (Gnome, Native)
- Small: As a Small creature, a glynn gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
- Glynn base land speed is 20 feet.
- Low-Light Vision: A glynn can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Weapon Familiarity: Glynn may treat glitterblades as martial weapons rather than exotic weapons.
- +2 racial bonus on saving throws against spells and spell-like abilities with the Evil descriptor
- Add +1 to the Difficulty Class for all saving throws against spells with the Good descriptor cast by glynns. This adjustment stacks with those from similar effects.
- +1 racial bonus on attack rolls against creatures with the Evil subtype
- +4 dodge bonus to Armor Class against creatures with the Evil subtype. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Bluff and Sense Motive checks
- Spell-Like Abilities (Sp): 1/day—Dancing Lights, Guilt, Minor Nostrum, Thaumaturgy. Caster level = character level; save DC 10 + glynn’s Cha modifier.
- Voice of the City: As per the [http://web.archive.org/web/20190210044718/http://archive.wizards.com/default.asp?x=dnd/we/20070228a Cityscape web enhancement]. This replaces the usual gnome ability to speak with burrowing animals.
- Automatic Languages: Common, Gnome, Celestial
- Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc, Sylvan
- Favored Class: Favored Soul
- Level Adjustment: +1
- Effective Character Level: 2
(Note: Jukurche can explicitely be Lesser Planetouched, as detailed in Player’s Guide to Faerun p.191)
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
40 years | +4d6 | +6d6 | +9d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
100 years | 150 years | 200 years | +3d100 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 3'0 | +2d4 | 40 lb. | × (1) lb. |
Female | 2'10 | +2d4 | 30 lb. | × (1) lb. |