Difference between revisions of "Burning Ripple Crossguard (3.5e Maneuver)"

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(Created page with "{{author |author_name=Leziad |date_created=3rd May 2023 |status=Complete}} {{3.5e Maneuver |name=Ripple Cross Guard |discipline=Sunlight Breath |type=Counter |desc= |lvl=2 |p...")
 
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{{3.5e Maneuver
 
{{3.5e Maneuver
|name=Ripple Cross Guard
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|name=Red Ripple Cross Guard
 
|discipline=Sunlight Breath
 
|discipline=Sunlight Breath
 
|type=Counter
 
|type=Counter
 
|desc=
 
|desc=
|lvl=2
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|lvl=5
|prereq=
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|prereq=One Sunlight Breath maneuver
 
|initiation=Immediate
 
|initiation=Immediate
 
|range=Personal
 
|range=Personal
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|dur=Instantaneous
 
|dur=Instantaneous
 
|save=None
 
|save=None
|summary=Increase your armor class and gain damage reduction against an attack, if attacked in melee with a conductive weapon deal 1d6 damage back; spend energy point to increase armor class bonus, DR and damage dealt.}}
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|summary=Increase your armor class and gain damage reduction against an attack, if attacked in melee with a conductive weapon deal 2d6 fire damage back and heat up metallic weapons; spend energy point to increase armor class bonus, DR and damage dealt.}}
''A variation of the ripple drive technique, the user allows the atapa to freely flow within the limbs they plan to block an attack with. This allows them to counter the damage that would be dealt, and also overwhelm their foes with atapa.''
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''Adapting the Red Ripple Drive for defensive use is much more difficult than simply mastering it. However the results are worth it..''
  
You may initiate this counter when you are attacked, gaining a +2 shield bonus on AC as well as DR 3/—  against the triggering attack. If you were attacked in melee by a conductive weapon, you may deal 2d6 damage to the attacker, which may be dealt as nonlethal damage if you wish. The shield bonus to AC granted by this maneuver stacks with other shield bonuses to AC.
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You may initiate this counter when you are attacked, gaining a +4 shield bonus on AC as well as DR 5/—  against the triggering attack. If you were attacked in melee by a conductive weapon, you may deal 2d6 fire damage to the attacker. If the attacker's weapon was metallic, conductive or not, it is automatically heated as per the 3rd round of [[SRD:Heat Metal|''heat metal'']]. The weapon then cools off at the normal rate for the spell. The shield bonus to AC granted by this maneuver stacks with other shield bonuses to AC.
  
You may spend 1 point of breath energy as part of initiating this maneuver, increasing the shield bonus by +2, the DR by 2 and the damage dealt to the attack by +1d6.
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You may spend 1 point of breath energy as part of initiating this maneuver, increasing the shield bonus by +2, the DR by 3 and the damage dealt to the attack by +3d6.
  
  

Revision as of 21:54, 3 May 2023

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Author: Leziad (talk)
Date Created: 3rd May 2023
Status: Complete
Editing: Clarity edits only please
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Red Ripple Cross Guard
Sunlight Breath (Counter)
Level: 5
Prerequisite: One Sunlight Breath maneuver
Initiation Action: Immediate
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None

Adapting the Red Ripple Drive for defensive use is much more difficult than simply mastering it. However the results are worth it..

You may initiate this counter when you are attacked, gaining a +4 shield bonus on AC as well as DR 5/— against the triggering attack. If you were attacked in melee by a conductive weapon, you may deal 2d6 fire damage to the attacker. If the attacker's weapon was metallic, conductive or not, it is automatically heated as per the 3rd round of heat metal. The weapon then cools off at the normal rate for the spell. The shield bonus to AC granted by this maneuver stacks with other shield bonuses to AC.

You may spend 1 point of breath energy as part of initiating this maneuver, increasing the shield bonus by +2, the DR by 3 and the damage dealt to the attack by +3d6.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSunlight Breath

Leziad's Homebrew (4523 Articles)
Leziadv
AuthorLeziad +
DisciplineSunlight Breath +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryIncrease your armor class and gain damage reduction against an attack, if attacked in melee with a conductive weapon deal 2d6 fire damage back and heat up metallic weapons; spend energy point to increase armor class bonus, DR and damage dealt. +
TitleBurning Ripple Crossguard +
TypeCounter +