Difference between revisions of "Divine Sunlight Touch (3.5e Maneuver)"
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m (Text replacement - "atapa" to "nyimo") |
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|discipline=Sunlight Breath | |discipline=Sunlight Breath | ||
|type=Other | |type=Other | ||
− | |desc= | + | |desc= |
|lvl=8 | |lvl=8 | ||
− | |prereq= | + | |prereq=Three Sunlight Breath maneuvers |
|initiation=Standard or Swift | |initiation=Standard or Swift | ||
|range=Touch | |range=Touch | ||
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|dur=Instantaneous | |dur=Instantaneous | ||
|save=[[Will]] Half (harmless) | |save=[[Will]] Half (harmless) | ||
− | |summary=You use | + | |summary=You use nyimo to cure all ills; spend energy point to heal 5 hit points per initiator level.}} |
− | Only the most potent of | + | Only the most potent of nyimo can replicate the curative touch of a deity, affecting the target as per the ''panacea''<sup>Spell Compendium</sup> spell. As part of initiating this maneuver, the user may spend 1 point of breath energy to also heal the target 5 points per initiator level. |
If temporary breath energy is used with this maneuver, it grants temporary hit points instead of healing. The temporary hit point granted by this maneuver may not exceed maximum hit points of the target when added with the target's current hit point. These temporary hit points last for 1 minute. | If temporary breath energy is used with this maneuver, it grants temporary hit points instead of healing. The temporary hit point granted by this maneuver may not exceed maximum hit points of the target when added with the target's current hit point. These temporary hit points last for 1 minute. |
Latest revision as of 23:30, 3 May 2023
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Sunlight Breath (Other) | |
Level: | 8 |
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Prerequisite: | Three Sunlight Breath maneuvers |
Initiation Action: | Standard or Swift |
Range: | Touch |
Target: | One living creature |
Duration: | Instantaneous |
Saving Throw: | Will Half (harmless) |
Only the most potent of nyimo can replicate the curative touch of a deity, affecting the target as per the panaceaSpell Compendium spell. As part of initiating this maneuver, the user may spend 1 point of breath energy to also heal the target 5 points per initiator level.
If temporary breath energy is used with this maneuver, it grants temporary hit points instead of healing. The temporary hit point granted by this maneuver may not exceed maximum hit points of the target when added with the target's current hit point. These temporary hit points last for 1 minute.
The initiator may use this maneuver on themselves as a swift action.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Sunlight Breath
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