Difference between revisions of "SRD:Hell Hound"

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{{edition|Hell Hound}}
 
{{OGL Top}}
 
{{OGL Top}}
=HELL HOUND=
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=Hell Hound=
  
{{Creature Table
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{{3.5e Monster Classic
| style=
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|style=
| creature=Hellhound  
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|monster=Hellhound  
| size=Medium | type=[[SRD:Outsider Type|Outsider]] ([[SRD:Evil Subtype|Evil]], [[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Fire Subtype|Fire]], [[SRD:Lawful Subtype|Lawful]])|
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|size=Medium |type=Outsider |subtypes=Evil, Extraplanar, Fire, Lawful
| hd=4d8+4  | hp=22   
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|hd=4d8+4  |hp=22   
| init=+5  
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|init=+5  
| speed=40 ft. (8 squares)  
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|speed=40 ft. (8 squares)  
| ac=16 (+1 [[SRD:Dexterity|Dex]], +5 natural)| touch=11 | flat=15  
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|ac=16 (+1 [[SRD:Dexterity|Dex]], +5 natural) |touch=11 |flat=15  
| bab=+4 | grapple=+5  
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|bab=+4 |grapple=+5  
| at=Bite +5 melee (1d8+1 plus 1d6 fire)  
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|at=Bite +5 melee (1d8+1 plus 1d6 fire)  
| full_at=Bite +5 melee (1d8+1 plus 1d6 fire)  
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|full_at=Bite +5 melee (1d8+1 plus 1d6 fire)  
| space=5 ft. | reach=5 ft.  
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|space=5 ft. |reach=5 ft.  
| sa=[[SRD:Breath Weapon|Breath weapon]], fiery bite  
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|sa=[[SRD:Breath Weapon|Breath weapon]], fiery bite  
| sq=[[SRD:Darkvision|Darkvision]] 60 ft., immunity to fire, [[SRD:Scent|scent]], [[SRD:Vulnerability to Energy|vulnerability]] to cold  
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|sq=[[SRD:Darkvision|Darkvision]] 60 ft., immunity to fire, [[SRD:Scent|scent]], [[SRD:Vulnerability to Energy|vulnerability]] to cold  
| fort=+5 | ref=+5 | will=+4  
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|fort=+5 |ref=+5 |will=+4  
| str=13 | dex=13 | con=13 | int=6 | wis=10 | cha=6
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|str=13 |dex=13 |con=13 |int=6 |wis=10 |cha=6
| skills=[[SRD:Hide Skill|Hide]] +13, [[SRD:Jump Skill|Jump]] +12, [[SRD:Listen Skill|Listen]] +7, [[SRD:Move Silently Skill|Move Silently]] +13, [[SRD:Spot Skill|Spot]] +7, [[SRD:Survival Skill|Survival]] +7*  
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|skills=[[SRD:Hide Skill|Hide]] +13, [[SRD:Jump Skill|Jump]] +12, [[SRD:Listen Skill|Listen]] +7, [[SRD:Move Silently Skill|Move Silently]] +13, [[SRD:Spot Skill|Spot]] +7, [[SRD:Survival Skill|Survival]] +7*  
| feats=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Run|Run]], [[SRD:Track|Track]]<SUP>B</SUP>
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|feats=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Run|Run]], [[SRD:Track|Track]]{{B}}
| env=A [[SRD:Lawful Evil|lawful evil]]-aligned plane  
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|env=A [[SRD:Lawful Evil|lawful evil]]-aligned plane  
| org=Solitary, pair, or pack (5–12)  
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|org=Solitary, pair, or pack (5–12)  
| cr=3  
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|cr=3  
| treas=None  
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|treas=None  
| align=Always [[SRD:Lawful Evil|lawful evil]]
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|align=Always [[SRD:Lawful Evil|lawful evil]]
| adv=5–8 [[SRD:Hit Dice|HD]] (Medium); 9–12 [[SRD:Hit Dice|HD]] (Large)  
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|adv=5–8 [[SRD:Hit Dice|HD]] (Medium); 9–12 [[SRD:Hit Dice|HD]] (Large)  
| la=+3 (cohort)  
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|la=+3 (cohort)  
 
}}
 
}}
 
A typical hell hound stands 4-1/2 feet high at the shoulder and weighs 120 pounds.
 
A typical hell hound stands 4-1/2 feet high at the shoulder and weighs 120 pounds.
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Hell hounds do not speak but understand Infernal.
 
Hell hounds do not speak but understand Infernal.
  
===COMBAT===
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===Combat===
  
 
Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn’t run, the pack closes in. Hell hounds track fleeing prey relentlessly.
 
Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn’t run, the pack closes in. Hell hounds track fleeing prey relentlessly.
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<nowiki>*</nowiki>They also receive a +8 racial bonus on [[SRD:Survival Skill|Survival]] checks when tracking by [[SRD:Scent|scent]], due to their keen sense of smell.
 
<nowiki>*</nowiki>They also receive a +8 racial bonus on [[SRD:Survival Skill|Survival]] checks when tracking by [[SRD:Scent|scent]], due to their keen sense of smell.
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Hell_hound Hell Hound]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Hell_hound Hell Hound]
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----
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{{SRD Creature Breadcrumb}}
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
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[[Category:SRD]]
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[[Category:OGL]]
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[[Category:Monster]]  
  
{{SRD Creature Footer}}
 
[[Category:CR3|{{BASEPAGENAME}}]]
 
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
 
[[Category:Evil Subtype|{{BASEPAGENAME}}]]
 
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]
 
[[Category:Fiend|{{BASEPAGENAME}}]]
 
[[Category:Fire Subtype|{{BASEPAGENAME}}]]
 
 
[[Category:Lawful-Aligned Plane|{{BASEPAGENAME}}]]
 
[[Category:Lawful-Aligned Plane|{{BASEPAGENAME}}]]
[[Category:Evil-Aligned Plane|{{BASEPAGENAME}}]]
 
[[Category:Lawful Alignment|{{BASEPAGENAME}}]]
 
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[[Category:Medium Size|{{BASEPAGENAME}}]]
 
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[[Category:Cohort|{{BASEPAGENAME}}]]
 
[[Category:Cohort|{{BASEPAGENAME}}]]

Latest revision as of 23:56, 10 February 2024

Disambiguation.png
Hell Hound exists in other D&D editions see:

Hell Hound (disambiguation).

This material is published under the OGL

Hell Hound[edit]

Hellhound
Size/Type: Medium Outsider (Evil, Extraplanar, Fire, Lawful)
Hit Dice: 4d8+4 (22 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple: +4/+5
Attack: Bite +5 melee (1d8+1 plus 1d6 fire)
Full Attack: Bite +5 melee (1d8+1 plus 1d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, fiery bite
Special Qualities: Darkvision 60 ft., immunity to fire, scent, vulnerability to cold
Saves: Fort +5, Ref +5, Will +4
Abilities: Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6
Skills: Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7*
Feats: Improved Initiative, Run, TrackB
Environment: A lawful evil-aligned plane
Organization: Solitary, pair, or pack (5–12)
Challenge Rating: 3
Treasure: None
Alignment: Always lawful evil
Advancement: 5–8 HD (Medium); 9–12 HD (Large)
Level Adjustment: +3 (cohort)

A typical hell hound stands 4-1/2 feet high at the shoulder and weighs 120 pounds.

Hell hounds do not speak but understand Infernal.

Combat[edit]

Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn’t run, the pack closes in. Hell hounds track fleeing prey relentlessly.

A hell hound’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Breath Weapon (Su): 10-foot cone, once every 2d4 rounds, damage 2d6 fire, Reflex DC 13 half. The save DC is Constitution-based.

Fiery Bite (Su): A hell hound deals an extra 1d6 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon.

Skills: Hell hounds have a +5 racial bonus on Hide and Move Silently checks.

*They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell.

See Wikipedia Entry: Hell Hound



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Facts about "Hell Hound"
AlignmentAlways lawful evil +
Challenge Rating3 +
EnvironmentA lawful evil-aligned plane +
Level Adjustment+3 (cohort) +
SizeMedium +
SubtypeEvil +, Extraplanar +, Fire + and Lawful +
TitleHell Hound +
TypeOutsider +