Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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{{#set:Summary=Fall Damage accurate method and everything else to do with falling.}}
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{{#set:Summary=Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table.}}
==Falling==
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==Variant: Falling==
To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)
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===== Calculate a Fall DC =====
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* Fall DC = (Fall Height × Weight)<sup>1/3</sup><br>
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<sub>To use kilograms & meters, multiply by 2<br><br>
  
* DF = (Fall Height × Weight)<sup>1/3</sup><br>
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==== Saving Throw ====
<sub><sub>To use kilograms & meters, multiply the DF by 2</sub></sub>
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Subtract a Strength or Dexterity saving throw from the fall DC
  
====Accidental Falls====
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===== Roll for Damage =====
Subtract a Strength or Dexterity save from the DF
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Roll a number of Terrain dice, equal to the remaining fall DC;<br><br>
 
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Using a:<br>
====Intentional Jumps====
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d1 for deep water<br>
Make a DC 20 Intelligence or Wisdom check to lower the terrain type one level<br>
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d3 for banked snow or sand<br>
<br>
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d6 for average terrain, adobe or wood<br>
 
 
===Damage===
 
For water, the reduced DF is the damage<br>
 
 
 
For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br<br>
 
 
 
====Terrain Type====
 
d3 for snow or sand<br>
 
d6 for adobe or wood<br>
 
 
d12 for rock or metal<br>
 
d12 for rock or metal<br>
<br>
 
  
=== Terminal Velocity ===
 
Use a maximum DF of 5×Weight<sup>1/2</sup> to account for terminal velocity
 
 
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{{5e Variant Rules Breadcrumb}}
 
{{5e Variant Rules Breadcrumb}}

Latest revision as of 02:40, 9 August 2024

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Variant: Falling[edit]

Calculate a Fall DC[edit]
  • Fall DC = (Fall Height × Weight)1/3

To use kilograms & meters, multiply by 2

Saving Throw[edit]

Subtract a Strength or Dexterity saving throw from the fall DC

Roll for Damage[edit]

Roll a number of Terrain dice, equal to the remaining fall DC;

Using a:
d1 for deep water
d3 for banked snow or sand
d6 for average terrain, adobe or wood
d12 for rock or metal


Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated BySkyrock +, Ghostwheel + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. +
TitleHero's Epic Fall Damage +