Difference between revisions of "User:Viatos/Hollow Nymph (3.5e Martial Discipline)"
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:''To see the full, expanded description of every maneuver, [[{{FULLPAGENAME}}/All Maneuvers|click here]].'' | :''To see the full, expanded description of every maneuver, [[{{FULLPAGENAME}}/All Maneuvers|click here]].'' | ||
− | {{sidebar|The Crunch, Summarized|'''Key Skill:''' [[SRD: | + | {{sidebar|The Crunch, Summarized|'''Key Skill:''' [[SRD:Perform|Perform (Courtesan)]] |
− | '''Associated Weapons:''' [[SRD:Gaze|Gaze Attack]], [[SRD:Sickle|Sickle]], [[SRD:Scythe|Scythe]], [[SRD:Kama|Kama]], [[SRD: | + | '''Associated Weapons:''' [[SRD:Gaze|Gaze Attack]], [[SRD:Sickle|Sickle]], [[SRD:Scythe|Scythe]], [[SRD:Dire Scythe|Dire Scythe]], [[SRD:Kama|Kama]], [[SRD:Kukri|Kukri]]. |
All maneuvers of Hollow Nymph are considered to be supernatural abilities. | All maneuvers of Hollow Nymph are considered to be supernatural abilities. |
Revision as of 19:23, 11 March 2010
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Fluffy fluff!
Maneuvers of the Hollow Nymph Discipline
- To see the full, expanded description of every maneuver, click here.
The Crunch, Summarized |
Key Skill: Perform (Courtesan)
Associated Weapons: Gaze Attack, Sickle, Scythe, Dire Scythe, Kama, Kukri. All maneuvers of Hollow Nymph are considered to be supernatural abilities. Use of a gaze attack with Hollow Nymph maneuvers follows normal rules for maneuver initiation, except that attack rolls are replaced by the save (if any) for the gaze. A failed save is treated as a successful attack. For maneuvers that would add a bonus to attack rolls, they instead add half that bonus (rounded down) to the save DC. A Hollow Nymph maneuver initiated as part of a gaze attack adds its effects to the effects of the gaze, but does not target more opponents then normal for the maneuver; in the event of a gaze which affects multiple opponents, the Hollow Nymph practitioner chooses which eligible opponent or opponents are targeted by the maneuver. All saves for the Hollow Nymph discipline are Charisma-based. |
1st-Level Maneuvers
- Blind Lust: Counter [Mind-affecting] — Disguise yourself as someone else
- Draw the Dark: Boost [Evil] — Keep company with misery.
- Ill Wind: Strike [Mind-affecting] — Call a chilling breeze and seed it with words that sap your enemies' will to attack.
- Suncursed Hunter: Stance — Gain some of a vampire's ability to stalk and overcome its prey, but also some of its weaknesses.
- Way of the Wicked: Boost [Evil] — Feint with your next attack. If you succeed, punish their gullibility with a scar they won't forget.
2nd-Level Maneuvers
- Empty Hands Curse: Counter — Those who strike or steal become supernaturally sick with guilt.
- Lament: Strike [Mind-Affecting] — Enemies weep for your sins.
- Terror: Strike [Evil Fear] — Fear cuts deeper than swords.
3rd-Level Maneuvers
- Smiling Demon Style: Stance — Gain a bonus to Charisma checks and mind-affecting powers as long as you mean harm.
4th-Level Maneuvers
5th-Level Maneuvers
6th-Level Maneuvers
- Eastern Nightmare Stance: Stance [Evil] — The void inside the practitioner yields up a thread of aberrant evil in the form of vile tentacles.
7th-Level Maneuvers
8th-Level Maneuvers
- Bleak Reflection: Stance — The void inside you becomes an infinite tunnel of corruption, absorbing and reflecting magical attacks.
9th-Level Maneuvers
- Slake: Strike [Evil] — The capstone maneuver of the Hollow Nymph discipline completely destroys an enemy while invigorating the practitioner.
Feats
Hungry Glamour
Hungry Glamour [General]
Prerequisites: One Hollow Nymph stance.Benefit: While you are in a Hollow Nymph stance, whenever a Bluff check you initiate succeeds against an opponent's Sense Motive check, that opponent becomes fatigued until they spend a full-round action that does not provoke attacks of opportunity to recover. If multiple opponents fail their Sense Motive checks against a single Bluff check you make, this feat applies against the opponent with the lowest check result. You gain a +3 feat bonus to Charisma checks and Charisma-based checks against fatigued or exhausted opponents.
Special: Opponents fatigued by this feat may not be exhausted by it. Opponents fatigued by sources other then this feat (such as natural fatigue) may be exhausted as normal; spending a full-round action to recover ends their exhaustion but not their fatigue.
Ravening Beauty
Ravening Beauty [Tactical] Prerequisites: Hungry Glamour, base attack bonus +6, two Hollow Nymph maneuvers.Benefit: This feat enables the use of three new combat options:
- Ravage: To use this option, you must kill an opponent with a coup de grace. You immediately recover one expended Hollow Nymph maneuver, are no longer fatigued or exhausted as if you had rested for 8 hours, and opponents with line of sight to you must immediately make a Will save (DC 10 + 1/2 your initiator level + your Charisma modifier) or become shaken.
- Whispers and Will-o'-the-wisps: To use this option, you must be in a Hollow Nymph stance. You can use dancing lights and ghost sound as at-will supernatural abilities with a caster level of 1.
- Wrack: To use this option, you must cause an opponent to become fatigued or exhausted. On your next round the save DCs of your Hollow Nymph maneuvers increase by 1 against fatigued opponents and by 2 against exhausted opponents until the end of the round.
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