Difference between revisions of "Fighter Ship (3.5e Monster)"
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=== Combat === | === Combat === | ||
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+ | '''Powerful Build ([[Ex]]):''' A Fighter in many ways as if they were one size category larger. Whenever a Hisser is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Fighter is treated as one size larger if doing so is advantageous to him. A Fighter is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as [[SRD:Improved Grab|improved grab]] or [[SRD:Swallow Whole|swallow whole]]) can affect him. A Fighter can use weapons designed for a creature one size larger without penalty (although it possesses no hands to achieve this). However, its space and reach remain those of a creature of its actual size. The benefit stacks with the effects of powers, abilities, and spells that change the subject’s size category. | ||
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+ | '''Shields ([[Ex]]):''' The Fighter is protected by energy [[Shield (3.5e Creature Ability)|shields]], granting it a +5 deflection bonus. The shield possesses 50 hp and regenerates 10 hp every minute. | ||
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+ | '''Vehicle:''' As a vehicle, the Fighter has no mental scores of its own, but takes the scores of its pilot, as well as initiative, skills, and feats. To operate a Fighter, you enter and close the cockpit door as a full round action, and must succeed a DC 15 Knowledge Xenotechnology, Use Magic Device, or Use Psionic Device check to start the system as a move action. Once active, it remains active until you depart. It has room for 1 Medium creature inside. Those inside have 100% cover from others and possess their own air cycling unit, rendering them immune to gaseous effects. As a form of power armor, it can be enchanted as a suit of armor. Likewise its machine guns can also be enchanted as weapons, they are considered primary natural weapons for purposes of number of attacks, and do not provoke attacks of opportunity for firing in melee. They have a range increment of 80 ft. | ||
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Revision as of 19:56, 11 October 2010
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Fighter Star Ship | |
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Size/Type: | L Construct |
Hit Dice: | 12d10+30 (90(shields 50 hp) hp) |
Initiative: | As Pilot |
Speed: | 200 miles per hour |
Armor Class: | , touch , flat-footed |
Base Attack/Grapple: | +9/ |
Attack: | Steambolt Minigun (3.5e Equipment) ranged +10 (15d8) |
Full Attack: | Steambolt Minigun (3.5e Equipment) ranged +10 (15d8) |
Space/Reach: | 12/10 |
Special Attacks: | |
Special Qualities: | Construct Traits, Powerful Build, Shields, Vehicle |
Saves: | Fort , Ref , Will |
Abilities: | Str , Dex , Con —, Int , Wis , Cha |
Skills: | As Pilot |
Feats: | As Pilot |
Environment: | Any |
Organization: | Squad (3-8) |
Challenge Rating: | 3 + 1 every 4 HD of pilot |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | — |
Level Adjustment: | — |
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Combat
Powerful Build (Ex): A Fighter in many ways as if they were one size category larger. Whenever a Hisser is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Fighter is treated as one size larger if doing so is advantageous to him. A Fighter is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Fighter can use weapons designed for a creature one size larger without penalty (although it possesses no hands to achieve this). However, its space and reach remain those of a creature of its actual size. The benefit stacks with the effects of powers, abilities, and spells that change the subject’s size category.
Shields (Ex): The Fighter is protected by energy shields, granting it a +5 deflection bonus. The shield possesses 50 hp and regenerates 10 hp every minute.
Vehicle: As a vehicle, the Fighter has no mental scores of its own, but takes the scores of its pilot, as well as initiative, skills, and feats. To operate a Fighter, you enter and close the cockpit door as a full round action, and must succeed a DC 15 Knowledge Xenotechnology, Use Magic Device, or Use Psionic Device check to start the system as a move action. Once active, it remains active until you depart. It has room for 1 Medium creature inside. Those inside have 100% cover from others and possess their own air cycling unit, rendering them immune to gaseous effects. As a form of power armor, it can be enchanted as a suit of armor. Likewise its machine guns can also be enchanted as weapons, they are considered primary natural weapons for purposes of number of attacks, and do not provoke attacks of opportunity for firing in melee. They have a range increment of 80 ft.
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Alignment | Always Neutral + |
Author | Franken Kesey + |
Challenge Rating | 3 + 1 every 4 HD of pilot + |
Environment | Any + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Size | L + |
Title | Fighter Ship + |
Type | Construct + |