Difference between revisions of "Magehander (3.5e Feat)"
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|name=Magehander | |name=Magehander | ||
|types= | |types= | ||
− | |summary=You can wield a | + | |summary=You can wield a weapon you have weapon focus in with your mage hand spell. |
− | |prereqs=BAB + | + | |prereqs=BAB +1, [[Major Hand (3.5e Feat)|Major Hand]] |
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=You can wield any one-handed or light weapon | + | |benefit=You can wield any one-handed or light weapon with the ''greater mage hand'' spell, although it must stay within your square to effectively fight with it. The weapon uses the same number of hands as normal, using them to direct the weapon. If you wield a light or finessable weapon this way, you may use your [[Dexterity]] rather than [[Strength]] for attack and damage. During your turn you gain an additional 5 feet of reach as you are able to telekinetically reach with your weapon. |
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+ | If you have the [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] feat, you may apply it's effect on your unarmed strike. | ||
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= |
Latest revision as of 22:28, 17 May 2024
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Magehander [General]
Prerequisites: BAB +1, Major HandBenefit: You can wield any one-handed or light weapon with the greater mage hand spell, although it must stay within your square to effectively fight with it. The weapon uses the same number of hands as normal, using them to direct the weapon. If you wield a light or finessable weapon this way, you may use your Dexterity rather than Strength for attack and damage. During your turn you gain an additional 5 feet of reach as you are able to telekinetically reach with your weapon.
If you have the Improved Unarmed Strike feat, you may apply it's effect on your unarmed strike.
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